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Discworld (1995)

Discworld (1995)

Discworld (1995)

Discworld is a 1995 adventure video game made by Teeny Weeny Games.

Rincewind, the Discworld's most reluctant wizard, arrives in Ankh-Morpork amid a dragon crisis and immediately begins making things worse. The 1995 point-and-click from Teeny Weeny Games and Perfect Entertainment captures Terry Pratchett's comic fantasy precisely: dense with wordplay, populated by characters whose logic operates at a slight but consistent angle to reality, and built around puzzles that reward lateral thinking over brute-force item use. Rob Brydon voices Rincewind with the right mixture of anxiety and resignation. The city is alive with Pratchett's details, and the game takes obvious pleasure in all of them.

Quick answers

What is Discworld about?

Rincewind, the Discworld's most reluctant wizard, arrives in Ankh-Morpork amid a dragon crisis and immediately begins making things worse. The 1995 point-and-click from Teeny Weeny Games and Perfect Entertainment captures Terry Pratchett's comic fantasy precisely: dense with wordplay, populated by characters whose logic operates at a slight but consistent angle to reality, and built around puzzles that reward lateral thinking over brute-force item use. Rob Brydon voices Rincewind with the right mixture of anxiety and resignation. The city is alive with Pratchett's details, and the game takes obvious pleasure in all of them.

When was Discworld released?

Discworld was released on 1 January 1995.

Who made Discworld?

Discworld was made by Teeny Weeny Games.

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Discworld in our writing

A few thoughts on Discworld

Fans of Terry Pratchett's specific brand of satirical fantasy should move directly to the television adaptation The Colour of Magic, which brings the same Ankh-Morpork streets to life with David Jason as Rincewind and a cast that clearly delights in the source material. The novel Raising Steam shows a later, more confident Discworld, with Pratchett's comic machinery running at full speed.

More Ankh-Morpork: Discworld stories beyond this one game

Rincewind's dragon crisis is one small corner of Terry Pratchett's Discworld, and these picks either come straight from that world or share its trick of playing absurd, high-stakes adventure completely straight while never losing the jokes. Expect wizards, pirates or would-be heroes bumbling through danger with more wit than competence, and a narrator having as much fun as the characters are having trouble.

Reluctant heroes who'd rather not be doing this

Rincewind is famously the Discworld's worst wizard, a coward who survives entirely on luck and a willingness to run, and the game never pretends otherwise. These picks share that same reluctant streak: characters shoved into a fight, a mission or a war they never volunteered for, getting through mostly on cleverness, timing and the occasional flat refusal to be a proper hero about it.