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Psygnosis: Wipeout, Lemmings and the Coolest Studio in Games

Wipeout and Lemmings, Shadow of the Beast and Colony Wars. A cross-media guide to Psygnosis, the Liverpool studio with the gorgeous box art, the puzzle phenomenon and the anti-gravity racer that made video games cool.

Psygnosis was the studio that made games look expensive. Founded in Liverpool in 1984, it built its name on the Amiga with lavish, gorgeous productions like Shadow of the Beast and box art so beautiful people bought games just to own it. Then it published Lemmings, a puzzle game about doomed little creatures that sold in the millions. And then, as a launch studio for the PlayStation, it made Wipeout, an anti-gravity racer wrapped in techno music and cutting-edge graphic design that, for a moment, made video games the coolest thing in youth culture.

This is the studio's arc: the Amiga showcases, the Lemmings phenomenon, and the neon-lit PlayStation cool of Wipeout. Here is the map.

The essential Psygnosis

Start here

From the Amiga to the PlayStation

Psygnosis had two golden ages. In the first, it was the class act of the Amiga, publishing technical showpieces and dressing them in the era's most beautiful packaging. In the second, having been bought by Sony, it became one of the defining studios of the original PlayStation, giving the new machine its cool with Wipeout and a run of slick, stylish racers and shooters. Few studios reinvented themselves so completely and stayed this good.

The Wipeout series

Anti-gravity, techno and neon design

Lavish graphics and box art so beautiful people bought the game to own it: Psygnosis made the Amiga look like the future.

The Amiga showcase and the classics

Where Psygnosis built its reputation

The PlayStation years

Slick racers, shooters and space combat

The Discworld adventures

Terry Pratchett's Discworld, in point-and-click form

A short history of Psygnosis

  • 1984Psygnosis is founded in Liverpool and becomes the class act of Amiga publishing.
  • 1989Shadow of the Beast dazzles with parallax scrolling and lavish presentation.
  • 1991Lemmings, from DMA Design, becomes a puzzle phenomenon and sells in the millions.
  • 1993Sony acquires Psygnosis, positioning it as a launch studio for the PlayStation.
  • 1995Wipeout launches with the PlayStation and makes games part of club and style culture.
  • 1997Colony Wars and G-Police extend the studio's slick PlayStation run.
  • 1999Renamed SCE Studio Liverpool, the team keeps the Wipeout series flying for years.

The people who built Psygnosis

The founder, the maker of Lemmings and the pilot of Wipeout. Follow any of them to their full catalogue.

Keep listening on Podfriend

Shows and themes that go deep on this era of gaming.

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Gorgeous box art, a puzzle phenomenon, and an anti-gravity racer that made games as cool as records. That was Psygnosis.

Frequently asked

What is Psygnosis best known for?

The Wipeout series of futuristic anti-gravity racers, the puzzle classic Lemmings, and the lavish Amiga game Shadow of the Beast. Psygnosis was famous for its beautiful box art and became a key launch studio for the original PlayStation.

Did Psygnosis make Lemmings?

Lemmings was developed by DMA Design and published by Psygnosis in 1991. DMA Design, led by David Jones, later created Grand Theft Auto.

Why was Wipeout so influential?

Wipeout (1995) fused fast anti-gravity racing with a licensed electronic-music soundtrack and the graphic design of The Designers Republic, making video games part of club and style culture and showing they could be genuinely cool.

What happened to Psygnosis?

Sony acquired Psygnosis in 1993. It was later renamed SCE Studio Liverpool and continued making Wipeout games until the studio closed in 2012.