Dragons of Autumn Twilight (1984)
Dragons of Autumn Twilight is a 1984 fiction book written by Margaret Weis and Tracy Hickman.
Five years apart, a band of old friends reunites at the Inn of the Last Home, expecting an ordinary homecoming. Krynn has other plans. Dragons, long dismissed as children's tales, have returned, and armies march under the banner of a dark queen. A barbarian woman carrying a blue crystal staff pulls Tanis Half-Elven, the knight Sturm, the twins Caramon and Raistlin, the dwarf Flint, and the irrepressible kender Tasslehoff into a quest none of them wanted. Weis and Hickman built this from a tabletop campaign, and it reads with that rolling, character-first momentum.
Quick answers
What is Dragons of Autumn Twilight about?
Five years apart, a band of old friends reunites at the Inn of the Last Home, expecting an ordinary homecoming. Krynn has other plans. Dragons, long dismissed as children's tales, have returned, and armies march under the banner of a dark queen. A barbarian woman carrying a blue crystal staff pulls Tanis Half-Elven, the knight Sturm, the twins Caramon and Raistlin, the dwarf Flint, and the irrepressible kender Tasslehoff into a quest none of them wanted. Weis and Hickman built this from a tabletop campaign, and it reads with that rolling, character-first momentum.
When was Dragons of Autumn Twilight published?
Dragons of Autumn Twilight was published in 1984.
Who made Dragons of Autumn Twilight?
Dragons of Autumn Twilight was written by Margaret Weis and Tracy Hickman.
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Dragons of Autumn Twilight in our writing
- Companion guide: Dungeons & Dragons on the PC: From the Gold Box to Baldur's Gate 3
A few thoughts on Dragons of Autumn Twilight
Fans should roll into Baldur's Gate III, which turns this exact tabletop-to-story alchemy into a party you command. Dragon Age: Origins carries the same feeling of mismatched companions rallying against a dark tide. For screen, The Legend of Vox Machina animates a Dungeons and Dragons party with the banter and stakes the Companions live on.
Games that let you actually play through a D&D adventure
Dragons of Autumn Twilight grew out of Weis and Hickman's own tabletop campaign, and the Companions still argue tactics and lean on class strengths mid-fight the way a real party does. These D&D-licensed CRPGs keep that same structure: a mixed group of specialists making battlefield calls together inside the ruleset that produced Krynn in the first place.
More Dragonlance after the Chronicles end
The reunion at the Inn of the Last Home is just the start of a much longer war. Dragons of Winter Night and Spring Dawning carry the Chronicles forward, while the Legends trilogy, Time of the Twins, War of the Twins and Test of the Twins, follows Raistlin down his own path. All five stay on Krynn with the same friends as the dragonarmies push south.
The Legend of Drizzt, for the same shared D&D world
Dragons of Autumn Twilight follows a whole band of old friends reuniting to face a war none of them chose. R.A. Salvatore's Legend of Drizzt turns the same tabletop-born multiverse toward one dark elf exile holding onto his conscience alone. Different corner of the setting, same DNA: houses, factions and a hero defined by the company he keeps.
Ragtag crews pulled into a war bigger than themselves
The reunion at the Inn of the Last Home turns into a ragtag group thrown into a war none of them chose, and that shape carries onto screen. Vox Machina's mismatched adventurers, Honor Among Thieves' cursed thieves, Geralt's makeshift family, and the shifting alliances of Westeros and Stranger Things all follow ordinary people pulled into a fight bigger than themselves. Willow and Excalibur start the same way.
