Dragons of Spring Dawning (1900)
Dragons of Spring Dawning is a 1900 fiction book written by Margaret Weis and Tracy Hickman.
Spring returns to a broken continent, and with it the weapon the free peoples have lacked. Armed at last with the dragonlances, the Companions and the armies they have gathered turn to face the dragonarmies and the will behind them, Takhisis, Queen of Darkness. The final Chronicles volume gathers every thread: Tanis torn between two loves, Raistlin's ambition at full burn, Sturm's oath, Laurana leading in the field. Weis and Hickman close their tabletop epic on the largest scale yet, where the private conflicts of eight friends decide as much as any battle line.
Quick answers
What is Dragons of Spring Dawning about?
Spring returns to a broken continent, and with it the weapon the free peoples have lacked. Armed at last with the dragonlances, the Companions and the armies they have gathered turn to face the dragonarmies and the will behind them, Takhisis, Queen of Darkness. The final Chronicles volume gathers every thread: Tanis torn between two loves, Raistlin's ambition at full burn, Sturm's oath, Laurana leading in the field. Weis and Hickman close their tabletop epic on the largest scale yet, where the private conflicts of eight friends decide as much as any battle line.
When was Dragons of Spring Dawning published?
Dragons of Spring Dawning was published in 1900.
Who made Dragons of Spring Dawning?
Dragons of Spring Dawning was written by Margaret Weis, Tracy Hickman and Andrew Dabb.
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Dragons of Spring Dawning in our writing
- Companion guide: Dungeons & Dragons on the PC: From the Gold Box to Baldur's Gate 3
A few thoughts on Dragons of Spring Dawning
Baldur's Gate III again rewards readers who loved these party-defining choices under fire. For the closing-battle scale, The Lord of the Rings: The Return of the King is the natural screen partner, its final push mirroring this last stand. Dragon Age: Inquisition ends its own dark-tide war with a personal reckoning fans will recognize.
D&D CRPGs for the tactics of a party-based war
Dragons of Spring Dawning ends the Chronicles with armies converging and the Companions each holding a piece of the plan, dragonlances included. These D&D-licensed CRPGs run on the same party-based tactics: a small group of specialists, each built around a different class, deciding a battle turn by turn instead of button by button.
More Krynn once the Chronicles close
Spring Dawning gathers every thread the Chronicles have been building, Tanis, Raistlin, Sturm, Laurana, into one closing volume. The story of these friends keeps going in the Legends trilogy, Time of the Twins, War of the Twins and Test of the Twins, which follows Raistlin's ambitions past where the Chronicles leave off, still on Krynn, still tied to the same companions.
The Legend of Drizzt, same multiverse different corner
Spring Dawning closes an epic fought by a whole company of friends across Ansalon. R.A. Salvatore's Legend of Drizzt novels come from the same tabletop-born D&D multiverse but narrow the lens to a single dark elf exile, alone rather than surrounded by companions. Same houses-and-factions worldbuilding, opposite kind of hero.
War epics that come down to one last battle
Spring Dawning stakes the entire war on a single climactic confrontation, decided as much by the private choices of eight friends as by any battlefield. The Return of the King closes the same way, and Game of Thrones, The Witcher, Honor Among Thieves, Willow and Excalibur all build toward one last stand where an outnumbered few decide everything.
