Streams of Silver (1989)
Streams of Silver is a 1989 golem book written by R. A. Salvatore.
A dwarf king wants his birthright back. Bruenor Battlehammer has spent years exiled from Mithral Hall, the ancient dwarven stronghold lost to darkness, and now he means to reclaim it. Drizzt Do'Urden, the dark elf who left the Underdark behind, walks beside him, along with the barbarian Wulfgar, the halfling Regis, and the archer Catti-brie. The road runs through cold wilderness and wary towns where a drow draws blades on sight. Salvatore treats companionship as its own reward, the banter and loyalty carrying as much weight as the swordplay. A quest tale built on the pull of home.
Quick answers
What is Streams of Silver about?
A dwarf king wants his birthright back. Bruenor Battlehammer has spent years exiled from Mithral Hall, the ancient dwarven stronghold lost to darkness, and now he means to reclaim it. Drizzt Do'Urden, the dark elf who left the Underdark behind, walks beside him, along with the barbarian Wulfgar, the halfling Regis, and the archer Catti-brie. The road runs through cold wilderness and wary towns where a drow draws blades on sight. Salvatore treats companionship as its own reward, the banter and loyalty carrying as much weight as the swordplay. A quest tale built on the pull of home.
When was Streams of Silver published?
Streams of Silver was published in 1989.
Who made Streams of Silver?
Streams of Silver was written by R. A. Salvatore.
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Streams of Silver in our writing
- Companion guide: Dungeons & Dragons on the PC: From the Gold Box to Baldur's Gate 3
A few thoughts on Streams of Silver
Fans chasing this party-quest warmth should try Baldur's Gate II: Shadows of Amn, the Forgotten Realms role-playing game where companions and their squabbles matter as much as the dungeon. The Lord of the Rings film trilogy shares the same fellowship-on-the-road shape, mismatched allies bound together by one goal across dangerous country.
If you want to play through this exact Forgotten Realms
Streams of Silver sends Bruenor back toward Mithral Hall through the same Forgotten Realms the Baldur's Gate and Icewind Dale games are built on. Play a drow ranger, a dwarf reclaiming a lost hall, or wander the same frozen towns Salvatore describes, with the tabletop rules underneath every fight.
Dragonlance's own war epic, for the same D&D shelf
Streams of Silver's quest to reclaim a lost dwarven hall sits beside Dragonlance's own fight to save a shattered world, gods and mortals both fighting for a home worth the cost. Champions of Krynn runs on the same D&D rules underneath both sagas, and the Chronicles and Legends volumes carry that same scale from opening war to final reckoning.
If you want Drizzt's story before this book
Streams of Silver follows Drizzt already exiled and welcomed into Bruenor's company, and Homeland, Exile, and Sojourn tell what came before, the Underdark cruelty he fled and the surface world's suspicion he had to earn his way past. The Crystal Shard and The Halfling's Gem close out the trilogy this book sits in the middle of.
Quest parties bound by loyalty more than magic
Bruenor's company crosses cold wilderness and wary towns on nothing but loyalty and banter, the same currency Willow, Excalibur, The Witcher, and The Legend of Vox Machina all spend on their own found families. The Fellowship of the Ring, in book and film both, is the clearest ancestor of this kind of quest, company mattering as much as the prize.
