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Dread Delusion (2024)

Dread Delusion (2024)

Dread Delusion (2024)

Dread Delusion is a 2024 role-playing (rpg) video game made by Lovely Hellplace and DreadXP.

Dread Delusion drops you into a shattered world of flying continents, held together by fading magic and older secrets. It plays as a first-person open-world RPG with a deliberately lo-fi, PlayStation-era look, all foggy draw distance and blocky charm. You explore strange towns, take on the guild-and-faction intrigue of a dying land, and shape events through your choices. The influence of Morrowind runs deep, in the alien geography and the freedom to wander off any obvious path. It rewards curiosity over combat, and atmosphere over spectacle.

Quick answers

What is Dread Delusion about?

Dread Delusion drops you into a shattered world of flying continents, held together by fading magic and older secrets. It plays as a first-person open-world RPG with a deliberately lo-fi, PlayStation-era look, all foggy draw distance and blocky charm. You explore strange towns, take on the guild-and-faction intrigue of a dying land, and shape events through your choices. The influence of Morrowind runs deep, in the alien geography and the freedom to wander off any obvious path. It rewards curiosity over combat, and atmosphere over spectacle.

When was Dread Delusion released?

Dread Delusion was released on 14 May 2024.

Who made Dread Delusion?

Dread Delusion was made by Lovely Hellplace and DreadXP.

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A few thoughts on Dread Delusion

On screen, the eerie floating-island wonder recalls Nausicaa of the Valley of the Wind, where a poisoned world hides a deeper history beneath its strangeness. For occult wandering and dream-logic among quiet dread, the series Over the Garden Wall shares the sense of a small traveler lost in a beautiful, uncanny place.

RPGs where talking gets you further than fighting

Dread Delusion lets a sharp tongue or a well-timed lie carry you past fights its guild politics would rather you avoid. Disco Elysium, Tyranny, The Age of Decadence, UnderRail, Atom RPG and Encased share that same bias: dialogue, reputation and reading a hostile world decide outcomes as often as any blade does.

Old-school RPGs in the Baldur's Gate lineage

Dread Delusion wears its Morrowind roots openly, chasing the same freedom to wander wherever the fog allows. For that same lineage of sprawling, rules-heavy fantasy, Baldur's Gate III and II, Icewind Dale, Neverwinter Nights, Temple of Elemental Evil and Pillars of Eternity build whole campaigns around parties and factions clashing over a fractured realm.

Building a company that survives a falling empire

Dread Delusion's guilds turn on you the moment your choices tip a faction's favor, and holding a crumbling world together takes more than a strong sword arm. Wasteland 3, Warhammer 40,000: Rogue Trader, Shadowrun: Dragonfall, Divinity: Original Sin II, Expeditions: Rome, Battle Brothers and Wartales all put a small band's survival against warring powers ahead of any single hero's glory.

Fantasy and sci-fi worlds built for wandering off the path

Dread Delusion's floating continents beg to be explored without a quest marker in sight, and that same appetite for alien, unmapped geography carries into other worlds. Over the Garden Wall, both versions of Dune, The Expanse, The Witcher and Blood of Elves build settings so strange and layered that wandering through them becomes its own reward.