GreedFall (2019)
GreedFall is a 2019 role-playing (rpg) video game made by Spiders and Focus Entertainment.
A new island rises from the sea, wrapped in fog, rumor and old magic. GreedFall sends you ashore as a diplomat among settlers, mercenaries and treasure hunters, each faction certain the land and its secrets belong to them. Spiders paints it all in Baroque 17th-century warmth, muted golds and heavy shadow, while native guardians and earthly magic complicate every landing. The RPG core rewards flexibility: settle a quest through combat, or through diplomacy, deception and stealth, and watch your alliances shift with each call. A colonial mystery with real texture, more interested in negotiation and consequence than pure spectacle.
Quick answers
What is GreedFall about?
A new island rises from the sea, wrapped in fog, rumor and old magic. GreedFall sends you ashore as a diplomat among settlers, mercenaries and treasure hunters, each faction certain the land and its secrets belong to them. Spiders paints it all in Baroque 17th-century warmth, muted golds and heavy shadow, while native guardians and earthly magic complicate every landing. The RPG core rewards flexibility: settle a quest through combat, or through diplomacy, deception and stealth, and watch your alliances shift with each call. A colonial mystery with real texture, more interested in negotiation and consequence than pure spectacle.
When was GreedFall released?
GreedFall was released on 9 September 2019.
Who made GreedFall?
GreedFall was made by Spiders and Focus Entertainment.
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GreedFall in our writing
- Companion guide: The European RPG: Gothic, The Witcher and the Continental School
- Companion guide: Musketeers & Swashbucklers
A few thoughts on GreedFall
The colonial collision at its heart echoes The New World, Terrence Malick's hushed account of settlers and the people already living on the land they claim. For more of that age-of-sail intrigue, treachery and creeping supernatural dread, Black Sails sets its ragged crews against empire and each other with real bite. Both share GreedFall's warm rot and shifting loyalties.
Diplomats and outsiders forced to play multiple warring factions against each other
GreedFall casts you as a diplomat who has to satisfy settlers, native guardians and rival colonizers without ever fully trusting any of them. Game of Thrones and House of the Dragon build entire seasons around that kind of triangulation, The Witcher 3 sends Geralt between warring kingdoms who all want to use him, and Black Sails turns a pirate crew's survival into a running negotiation with every colonial power nearby.
Newcomers stepping into an unfamiliar land steeped in old magic
GreedFall's fog-wrapped island holds native guardians and magic no settler fully understands. The New World stages its own doomed encounter between newcomers and a land they don't own, Avatar: The Last Airbender treats spirit magic as older than any nation, God of War's Norse wilds predate its hero by centuries, and The Girl Who Drank the Moon guards its forest with a magic that answers to no one.
Power struggles won with negotiation and cunning rather than brute force
GreedFall lets you talk, bluff or sneak through conflicts other RPGs would just solve with a sword. The Godfather treats every dispute as a negotiation with real stakes, The Mentalist solves cases by reading people rather than chasing them, Mr. Mercedes turns a battle of wits into the whole plot, Death Note wages its entire war through intellect alone, and Sherlock Holmes built a reputation on deduction over force.
