Kinect Star Wars (2012)
Kinect Star Wars is a 2012 fighting video game made by Terminal Reality and Microsoft Studios.
Kinect Star Wars hands the Force to your own arms. Built for the Kinect sensor on Xbox 360, it drops the controller and reads full-body motion, so a swing of your hand swings a lightsaber and a push shoves an enemy back. You work through Jedi duels, pilot starships and speeders, stomp around as a rancor, and, in one mode, dance alongside familiar characters. It aims squarely at fans who want to physically act out the fantasy, family-friendly and broad rather than built for precision.
Quick answers
What is Kinect Star Wars about?
Kinect Star Wars hands the Force to your own arms. Built for the Kinect sensor on Xbox 360, it drops the controller and reads full-body motion, so a swing of your hand swings a lightsaber and a push shoves an enemy back. You work through Jedi duels, pilot starships and speeders, stomp around as a rancor, and, in one mode, dance alongside familiar characters. It aims squarely at fans who want to physically act out the fantasy, family-friendly and broad rather than built for precision.
When was Kinect Star Wars released?
Kinect Star Wars was released on 3 April 2012.
Who made Kinect Star Wars?
Kinect Star Wars was made by Terminal Reality, Microsoft Studios and LucasArts.
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A few thoughts on Kinect Star Wars
If the motion gimmick wears thin and you want real weight behind a lightsaber's worth of fantasy, The Elder Scrolls V: Skyrim and God of War deliver combat and world you can sink into. Both reward mastery in a way a body-tracking demo never sets out to.
Big-budget action spectacle you can feel
Kinect Star Wars sells the fantasy of standing at the center of a Star Wars set piece. If you want that cinematic action rush with tighter controls in your hands, these third-person blockbusters chase the same high, stringing together duels, chases and stunts that keep you moving and rarely let the spectacle drop.
Open worlds to role-play a hero
Kinect Star Wars lets you act out being a Jedi, piloting, dueling, even rampaging as a rancor. For a deeper version of inhabiting a role and a world, these open-world games hand you a character and a huge map, then let you decide how you move through it, fight, and leave your mark.
Science-fiction worlds and space adventures
The Star Wars pull here is the setting: lightsabers, starfighters, a galaxy of aliens. If it is the science-fiction flavor you are after rather than the motion controls, these games build strange worlds and space-age stories worth getting lost in, trading arm-waving for sharp shooting, big ideas and memorable crews.
