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Fallout: New Vegas (2010)

Fallout: New Vegas (2010)

Fallout: New Vegas (2010)

Fallout: New Vegas is a 2010 shooter video game made by Obsidian Entertainment and Bandai Namco Entertainment.

The Mojave Wasteland is a place where water is currency and ideology is a weapon. Courier 6 wakes up in a shallow grave outside Goodsprings, Nevada, shot and stripped of a package they were hired to deliver to New Vegas. The hunt for the man who pulled the trigger pulls the Courier into a three-way tug-of-war between the authoritarian New California Republic, the slaver empire of Caesar's Legion, and the enigmatic Mr. House, who runs the last functioning city on the continent from a penthouse no one has ever entered.

Quick answers

What is Fallout: New Vegas about?

The Mojave Wasteland is a place where water is currency and ideology is a weapon. Courier 6 wakes up in a shallow grave outside Goodsprings, Nevada, shot and stripped of a package they were hired to deliver to New Vegas. The hunt for the man who pulled the trigger pulls the Courier into a three-way tug-of-war between the authoritarian New California Republic, the slaver empire of Caesar's Legion, and the enigmatic Mr. House, who runs the last functioning city on the continent from a penthouse no one has ever entered.

When was Fallout: New Vegas released?

Fallout: New Vegas was released on 19 October 2010.

Who made Fallout: New Vegas?

Fallout: New Vegas was made by Obsidian Entertainment, Bandai Namco Entertainment and 1C/Cenega.

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Fallout: New Vegas in our writing

A few thoughts on Fallout: New Vegas

If the blend of Western fatalism and political choice appeals, Oblivion captures that same sun-baked moral ambiguity in a different wasteland. The dry wit and genre-savvy setting also echo through Destiny Turns on the Radio, a road-noir where chance and consequence intersect in the desert.

Wasteland noir where a drifter walks into a broken town

New Vegas opens with the Courier shot and left for dead outside Goodsprings, waking up in a sun-scorched world with more questions than answers. That same drifter-in-a-broken-town setup drives Destiny Turns on the Radio, while The Scorch Trials shares the scorched, faction-run wasteland, and Repo! The Genetic Opera and the Blade Runner score carry the retro-futuristic rot of a city running on borrowed neon.

Faction wars where nobody's the good guy

The Mojave's three-way tug-of-war between the NCR, Caesar's Legion, and Mr. House never hands the Courier a clean side to root for. Old Man's War puts its soldiers through the same moral fog inside an interstellar war, Tom Clancy's Jack Ryan: Ghost War runs on the same fractured great-power politics, Deltron 3030 raps through a future run by competing empires, and House of the Dragon's civil war leaves everyone compromised.

Lone wanderers surviving a frontier where the old rules don't apply

The Courier crosses the Mojave alone, piecing together alliances out of strangers and half-trusted radio chatter. The Mandalorian and Grogu follows a similar lone gun navigating a shattered frontier, Universal Migrator's concept-album journey pushes through a hostile unknown, Neil Young's Living With War carries the same weary, war-scarred resolve, and The Punisher: One Last Kill drops another armed survivor into a world with no functioning law.