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Myst: Masterpiece Edition (1999)

Myst: Masterpiece Edition (1999)

Myst: Masterpiece Edition (1999)

Myst: Masterpiece Edition is a 1999 point-and-click video game made by Cyan Worlds and Red Orb Entertainment.

Myst: Masterpiece Edition is the 1999 remaster of the 1993 original, presenting Myst Island and its four linked Ages in 24-bit color with a remastered score and improved sound. A mysterious book washes up containing a world to step into, and exploration reveals the ruins of a civilization and the fragments of a family conflict recorded in scattered journals and hidden chambers. Puzzles grow from the internal logic of each Age rather than from abstracted challenge, and the game asks patience and close observation more than any traditional game skill.

Quick answers

What is Myst: Masterpiece Edition about?

Myst: Masterpiece Edition is the 1999 remaster of the 1993 original, presenting Myst Island and its four linked Ages in 24-bit color with a remastered score and improved sound. A mysterious book washes up containing a world to step into, and exploration reveals the ruins of a civilization and the fragments of a family conflict recorded in scattered journals and hidden chambers. Puzzles grow from the internal logic of each Age rather than from abstracted challenge, and the game asks patience and close observation more than any traditional game skill.

When was Myst: Masterpiece Edition released?

Myst: Masterpiece Edition was released on 24 August 1999.

Who made Myst: Masterpiece Edition?

Myst: Masterpiece Edition was made by Cyan Worlds and Red Orb Entertainment.

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A few thoughts on Myst: Masterpiece Edition

Riven: The Sequel to Myst is the direct sequel, expanding the same world-as-puzzle philosophy across a larger and more intricately engineered setting. Players who responded to Myst's tone of quiet archaeological discovery will find Riven more of the same, built with considerably more ambition.

Games that build worlds you want to understand completely

Myst gave you an island and withheld everything else. Learning what happened required patience and observation, not speed. These games reward the same quality of attention.

Games about fathers, sons, and a legacy of betrayal

Myst's story is fundamentally about what a parent's choices do to their children. These games return to the same troubled inheritance.