The Last of Us Part II (2020)
The Last of Us Part II is a 2020 shooter video game made by Naughty Dog and Sony Interactive Entertainment.
Five years after the events of the first game, Ellie has built something like a life in a fortified Wyoming settlement, farming, patrolling, growing up. The world outside is still ruled by the Cordyceps infection and by the people who survived it, and violence has hardened into routine. Naughty Dog's sequel moves through overgrown Seattle in tense, tactile detail, letting you scavenge, craft, and choose between stealth and force. It is a slow, heavy, deliberately uncomfortable game about the cost of what its characters are willing to do to one another.
Quick answers
What is The Last of Us Part II about?
Five years after the events of the first game, Ellie has built something like a life in a fortified Wyoming settlement, farming, patrolling, growing up. The world outside is still ruled by the Cordyceps infection and by the people who survived it, and violence has hardened into routine. Naughty Dog's sequel moves through overgrown Seattle in tense, tactile detail, letting you scavenge, craft, and choose between stealth and force. It is a slow, heavy, deliberately uncomfortable game about the cost of what its characters are willing to do to one another.
When was The Last of Us Part II released?
The Last of Us Part II was released on 19 June 2020.
Who made The Last of Us Part II?
The Last of Us Part II was made by Naughty Dog and Sony Interactive Entertainment.
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A few thoughts on The Last of Us Part II
For the story behind the story, Grounded II: Making The Last of Us Part II documents the years and the strain that went into building this game. If you want the same grim survival against monstrous infected life in animated form, Blue Gender drops a bewildered sleeper into a future overrun by giant insects and the humans clinging on.
Cinematic single-player games with unforgettable stories
The Last of Us Part II pours film-grade performance and staging into every scene. If that pull toward story mattered more than the shooting, these single-player epics deliver the same, building long arcs around flawed people, hard choices and worlds detailed enough to make their quiet moments land as hard as their setpieces.
Bleak worlds that make every encounter tense
Part II moves through a flooded, overgrown Seattle where every room might hold infected or hostile survivors. These games share that oppressive, hostile-world tension, dropping you into ruined cities and failed utopias where resources are thin, enemies are patient and simply pushing forward feels like an achievement.
Sprawling open worlds you can lose yourself in
Beyond its combat, Part II rewards poking into side rooms and reading the wreckage of Seattle. These open worlds scratch the same itch to wander, hiding stories, encounters and secrets across huge maps you can lose whole evenings exploring at your own pace.
