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Prey (2017)

Prey (2017)

Prey (2017)

Prey is a 2017 shooter video game made by Arkane Studios.

Morgan Yu wakes to a normal morning in a comfortable apartment, then the illusion peels away. This is Talos I, a corporate research station orbiting the Moon in 2032, and its halls are now stalked by the Typhon, shapeshifting aliens that can hide as any object in a room. Arkane builds a station you can solve rather than simply shoot through, threading air vents, GLOO foam, and alien-derived powers into one connected space. Every locked door has three answers. The tone is cold, curious, and quietly paranoid, a survival puzzle wrapped around questions of memory and self.

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Fans chasing the same unease should read Ghost in the Shell, where augmented minds blur the line between person and machine. The Blade Runner score sets the exact cold-chrome mood for exploring Talos I alone. Muse's Simulation Theory channels the same paranoia about manufactured reality into arena-sized rock.

Corporate facilities hiding a threat that isn't human

Prey traps Morgan Yu inside Talos I, a Transtar research station where the Typhon can be lurking inside any coffee mug or chair. Portal, Portal 2, Half-Life 2 and Alien share that same cold, corporate menace setting, places built by a company more interested in results than the people, or things, now stalking its halls.