Prince of Persia 2: The Shadow and the Flame (1993)
Prince of Persia 2: The Shadow and the Flame is a 1993 platform video game made by Brøderbund Software and Titus Software.
Prince of Persia 2: The Shadow and the Flame picks up immediately after the first game, casting the Prince into a world that has turned against him. An impostor has taken his place in the palace, and he must flee the city and journey across a series of increasingly exotic and dangerous lands to reclaim what is his. Mechner's rotoscoped movement returns, now stretched across larger, stranger environments, with new enemy types and a darker visual palette than the sunlit dungeons of the original.
Quick answers
What is Prince of Persia 2: The Shadow and the Flame about?
Prince of Persia 2: The Shadow and the Flame picks up immediately after the first game, casting the Prince into a world that has turned against him. An impostor has taken his place in the palace, and he must flee the city and journey across a series of increasingly exotic and dangerous lands to reclaim what is his. Mechner's rotoscoped movement returns, now stretched across larger, stranger environments, with new enemy types and a darker visual palette than the sunlit dungeons of the original.
When was Prince of Persia 2: The Shadow and the Flame released?
Prince of Persia 2: The Shadow and the Flame was released on 31 December 1993.
Who made Prince of Persia 2: The Shadow and the Flame?
Prince of Persia 2: The Shadow and the Flame was made by Brøderbund Software, Titus Software and Interprog.
Similar games
Explore Prince of Persia 2: The Shadow and the Flame guides
Prince of Persia 2: The Shadow and the Flame in our writing
- Companion guide: Broderbund: Prince of Persia, Myst and the Early Software Age
A few thoughts on Prince of Persia 2: The Shadow and the Flame
If the fluid, physical traversal and tight platforming appeal, Assassin's Creed II extends the same leap-and-parry rhythm into Renaissance Italy with considerably more room to explore. The lineage from Jordan Mechner's work to that series is direct.
Sequels that raised the stakes and the scale
The Shadow and the Flame doubled down on everything that made the original work. These sequels did the same: bigger worlds, harder challenges, and stories that assumed you survived the first round.
Games built on precise, punishing platforming
One wrong step and you restart. Prince of Persia 2 never apologized for demanding perfection. These games belong to the same demanding tradition.
Adventures driven by usurpation and reclaiming what was taken
The Prince is stripped of everything at the start and has to take it back by force. These games run on the same engine: loss, exile, and the slow return to power.
