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Shivers II: Harvest of Souls (1997)

Shivers II: Harvest of Souls (1997)

Shivers II: Harvest of Souls (1997)

Shivers II: Harvest of Souls is a 1997 point-and-click video game made by Sierra On-Line.

A rock band called Trip Cyclone wins a battle of the bands and drives out to shoot videos in Cyclone, Arizona, a desert town wedged in the red rocks of Devil's Mouth Canyon. The place feels stopped in time. The locals do not want strangers, and an old curse is said to hang over the canyon. Shivers II mixes live-action video with first-person puzzle-solving, sending you through Cyclone's dusty buildings to piece together what went wrong. Where the first game haunted a museum, this one lets a whole town rot quietly under the sun.

Quick answers

What is Shivers II: Harvest of Souls about?

A rock band called Trip Cyclone wins a battle of the bands and drives out to shoot videos in Cyclone, Arizona, a desert town wedged in the red rocks of Devil's Mouth Canyon. The place feels stopped in time. The locals do not want strangers, and an old curse is said to hang over the canyon. Shivers II mixes live-action video with first-person puzzle-solving, sending you through Cyclone's dusty buildings to piece together what went wrong. Where the first game haunted a museum, this one lets a whole town rot quietly under the sun.

When was Shivers II: Harvest of Souls released?

Shivers II: Harvest of Souls was released on 9 April 1997.

Who made Shivers II: Harvest of Souls?

Shivers II: Harvest of Souls was made by Sierra On-Line.

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A few thoughts on Shivers II: Harvest of Souls

The dead-town-with-a-secret mood carries over well. Ghost Town plays a similar haunted, stuck-in-place community for eerie effect, while The Secret of Skinwalker Ranch chases real desert legends of cursed land and things that should not be out there in the rocks.

Get trapped in a cursed desert town

Shivers II strands you in Cyclone, a sun-baked town where the locals are strange and the canyon carries an old curse. That unwelcome-outsider horror is a whole subgenre on film, where a remote settlement or backcountry hides something that does not want visitors leaving alive.

Keep playing full-motion horror adventures

Shivers II leaned on live-action video and music-video interludes to sell its dread. That mid-90s FMV horror-adventure moment produced a handful of cult classics worth chasing, from a murderous mansion to an occult mystery, all trading gameplay for creeping, filmed-in atmosphere.