Vampire: The Masquerade - Redemption (2000)
Vampire: The Masquerade - Redemption is a 2000 role-playing (rpg) video game made by Nihilistic Software and Activision.
Christof Romuald, a crusader in 12th-century Prague, is struck down and raised again as a vampire, torn from his mortal life and the nun he loved. His story runs across centuries, from the plague-shadowed Dark Ages of Vienna and Prague to the neon of modern London and New York, as he hunts for his lost Anezka and for whatever remains of his soul. Party-based combat and a linear, novelistic structure set it apart from its cult successor. An earthy gothic romance from the World of Darkness, older and stranger than most of its kind.
Quick answers
What is Vampire: The Masquerade - Redemption about?
Christof Romuald, a crusader in 12th-century Prague, is struck down and raised again as a vampire, torn from his mortal life and the nun he loved. His story runs across centuries, from the plague-shadowed Dark Ages of Vienna and Prague to the neon of modern London and New York, as he hunts for his lost Anezka and for whatever remains of his soul. Party-based combat and a linear, novelistic structure set it apart from its cult successor. An earthy gothic romance from the World of Darkness, older and stranger than most of its kind.
When was Vampire: The Masquerade - Redemption released?
Vampire: The Masquerade - Redemption was released on 7 June 2000.
Who made Vampire: The Masquerade - Redemption?
Vampire: The Masquerade - Redemption was made by Nihilistic Software and Activision.
Similar games
Explore Vampire: The Masquerade - Redemption guides
Vampire: The Masquerade - Redemption in our writing
- Companion guide: The CRPG: The Complete Guide to Computer Role-Playing Games
A few thoughts on Vampire: The Masquerade - Redemption
Bram Stoker's Dracula, Coppola's fever-dream of a crusader cursed to wander the centuries for a lost love, is Redemption's closest cousin on screen. Interview with the Vampire trades the sword for salon politics but keeps the ache of immortality. Both understand that eternity, for the newly damned, is mostly grief and unfinished longing.
Epic love stories crushed by war, fate, and time
Christof spends Redemption's whole runtime chasing a woman lost centuries before he catches up to her, love outrunning his own death. Dracula and Interview with the Vampire tell the same shape of story, devotion that survives the grave and costs everything anyway. The Song of Achilles and Game of Thrones both stage romance against a war too big for any one heart to control.
Fallen warriors seeking redemption for the blood on their hands
Christof was a crusader before he was a vampire, and Redemption never lets him forget the vows he broke either way. Rurouni Kenshin's wandering ex-assassin and the Book of Five Rings both treat swordsmanship as a discipline you serve for life. Saint Seiya's armored knights and Supernatural's monster-hunting brothers carry that same weight, duty bought with guilt.
Epic, myth-haunted albums that match a centuries-spanning gothic saga
Redemption's story runs from a Prague plague year to modern New York, and it earns music this heavy. King Crimson's court and Iron Maiden's history-soaked epics on Piece of Mind and The Number of the Beast share that same sense of doom stretched across centuries. Behemoth's IX: Equilibrium taps the same ancient dread, and the Return of the King's score carries the same mournful, outsized scale.
