We Hunt the Flame (2019)
We Hunt the Flame is a 2019 magic--fiction. book written by Hafsah Faizal.
Set in Arawiya, a kingdom drawn from the myth and desert of ancient Arabia, Hafsah Faizal's debut follows two legends who never wanted the title. Zafira hunts in a cursed forest disguised as a man, the only provider her village trusts, though they would revile her if they knew the truth. Nasir kills on the command of his father the sultan, a prince the realm has learned to call the Prince of Death. Magic has drained from the land, and both are sent toward the same relic that might restore it. First in the Sands of Arawiya duology.
Quick answers
What is We Hunt the Flame about?
Set in Arawiya, a kingdom drawn from the myth and desert of ancient Arabia, Hafsah Faizal's debut follows two legends who never wanted the title. Zafira hunts in a cursed forest disguised as a man, the only provider her village trusts, though they would revile her if they knew the truth. Nasir kills on the command of his father the sultan, a prince the realm has learned to call the Prince of Death. Magic has drained from the land, and both are sent toward the same relic that might restore it. First in the Sands of Arawiya duology.
When was We Hunt the Flame published?
We Hunt the Flame was published in 2019.
Who made We Hunt the Flame?
We Hunt the Flame was written by Hafsah Faizal.
Similar books
Explore We Hunt the Flame guides
We Hunt the Flame in our writing
- Companion guide: YA Fantasy & Science Fiction: The Complete Guide
A few thoughts on We Hunt the Flame
Fans should try Prince of Persia: The Sands of Time for its lush Arabian-nights adventure and nimble hero, and Assassin's Creed Mirage, which rebuilds ninth-century Baghdad around a street thief turned blade. For the sweep of a cursed realm and a reluctant killer bound to power, the anime Magi: The Labyrinth of Magic shares the desert grandeur and djinn-lit stakes.
Desert kingdoms where the old magic is running out
Arawiya's magic has drained out of the land for decades, and Faizal builds a desert kingdom around that loss. Prince of Persia: The Sands of Time and Assassin's Creed Mirage root their action in an ancient desert setting, An Ember in the Ashes shares its folklore-heavy empire under strain, and The Girl of Fire and Thorns ties its magic to one bearer the way Arawiya's fate rides on a relic.
Hiding exactly who you are to survive in a world that would punish you for it
Zafira can hunt in her cursed forest only by passing as a man, since the village she protects would turn on her if it knew. Children of Blood and Bone and its sequel put Zelie in a similar bind over her maji power, Iron Widow forces its heroine to perform obedience while plotting otherwise, and The Gilded Ones hides the trait that marks its heroine as valuable and dangerous.
Assassins who take orders they don't necessarily believe in
Nasir kills because the sultan commands it, not because he wants the title Prince of Death, torn between duty and conscience the whole time. Six of Crows and Crooked Kingdom follow a crew of hired killers who each have private reasons for the jobs they take, The Young Elites turns a secret society into reluctant weapons, and King of Scars keeps its court thick with assassins working someone else's agenda.
Two people from opposite sides forced to travel toward the same relic
Zafira and Nasir start the book working against each other, sent after the same relic, and end up needing each other to survive it. Shadow and Bone pairs its heroine with people who don't trust her, Daughter of Smoke and Bone and Strange the Dreamer build romance out of characters who begin as enemies or strangers, and Seraphina hides her loyalties until she has no choice but to reveal them.
