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World of Warcraft: Wrath of the Lich King (2008)

World of Warcraft: Wrath of the Lich King (2008)

World of Warcraft: Wrath of the Lich King (2008)

World of Warcraft: Wrath of the Lich King is a 2008 role-playing (rpg) video game made by Blizzard Entertainment.

Wrath of the Lich King sends World of Warcraft players to Northrend, the frozen continent where the undead Lich King commands his armies from the seat of Icecrown Citadel. The expansion introduced the Death Knight, the game's first hero class, and brought the story of Arthas Menethil, a character central to Warcraft III, toward a resolution players had been anticipating for years. It is widely considered the creative and commercial peak of WoW's classic era, a point when the game's world-building, raid design, and storytelling all aligned.

Quick answers

What is World of Warcraft: Wrath of the Lich King about?

Wrath of the Lich King sends World of Warcraft players to Northrend, the frozen continent where the undead Lich King commands his armies from the seat of Icecrown Citadel. The expansion introduced the Death Knight, the game's first hero class, and brought the story of Arthas Menethil, a character central to Warcraft III, toward a resolution players had been anticipating for years. It is widely considered the creative and commercial peak of WoW's classic era, a point when the game's world-building, raid design, and storytelling all aligned.

When was World of Warcraft: Wrath of the Lich King released?

World of Warcraft: Wrath of the Lich King was released on 13 November 2008.

Who made World of Warcraft: Wrath of the Lich King?

World of Warcraft: Wrath of the Lich King was made by Blizzard Entertainment.

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A few thoughts on World of Warcraft: Wrath of the Lich King

World of Warcraft: Arthas - Rise of the Lich King is the novel that covers Arthas's full story, from paladin to Lich King, and it gives the expansion's villain far more texture than the game alone delivers. Warcraft: Day of the Dragon reaches further back into the same mythology.

Fantasy novels about kingdoms built from the dead

Wrath of the Lich King turns Arthas Menethil's fall into Northrend's central horror: a prince who became the general of his own people's corpses. Warcraft: Day of the Dragon and Arthas: Rise of the Lich King tell that story directly, while Gardens of the Moon, Oathbringer and Wizard and Glass share the same scale, worlds where empires rise, rot and keep marching anyway.

Open-world RPGs with lore worth losing days to

Wrath of the Lich King is remembered as the expansion where Azeroth's world-building finally felt complete, and these games chase the same feeling. The Witcher 3, Skyrim, Elden Ring, Hollow Knight and God of War all hand you a continent's worth of ruins, factions and old grudges, then trust you to wander through all of it at your own pace.

War movies where the enemy's army is already dead

Icecrown Citadel's Scourge is an army that was never alive to begin with, and these movies build toward the same kind of fight. The Lord of the Rings: The Return of the King sends its own army of the dead into battle, Ne Zha 2 and KPop Demon Hunters pit mortals against ancient supernatural forces, and Avengers: Infinity War stakes an entire world on one last stand.

Music dark and operatic enough for a march on an ice citadel

Northrend's frozen citadel deserves a soundtrack as heavy and theatrical as its story, and this stack of records delivers it. King Crimson's In the Court of the Crimson King, Judas Priest's Painkiller, Enthroned's IX Equilibrium, Fates Warning's The Spectre Within and Howard Shore's Return of the King score all lean into grandeur and dread in equal measure.