CrossBinge
Finding 41.241 movie posters in the basement
Worlds of Ultima: The Savage Empire (1990)

Worlds of Ultima: The Savage Empire (1990)

Worlds of Ultima: The Savage Empire (1990)

Worlds of Ultima: The Savage Empire is a 1990 role-playing (rpg) video game made by Origin Systems and Pony Canyon.

Eodon Valley is a pocket world of tribal warriors, prehistoric megafauna, and ruins that modernity has never touched. The Avatar arrives by accident and finds twelve human tribes at war, dinosaurs ranging through the undergrowth, and a threat that can only be answered by uniting them. The Savage Empire runs on the Ultima VI engine and extends its simulation further: snap branches from trees, shape clay, negotiate between factions that have their own loyalties and long memories. It is an Edgar Rice Burroughs-style lost-world adventure played from the inside, with the full RPG toolkit of its era.

Quick answers

What is Worlds of Ultima: The Savage Empire about?

Eodon Valley is a pocket world of tribal warriors, prehistoric megafauna, and ruins that modernity has never touched. The Avatar arrives by accident and finds twelve human tribes at war, dinosaurs ranging through the undergrowth, and a threat that can only be answered by uniting them. The Savage Empire runs on the Ultima VI engine and extends its simulation further: snap branches from trees, shape clay, negotiate between factions that have their own loyalties and long memories. It is an Edgar Rice Burroughs-style lost-world adventure played from the inside, with the full RPG toolkit of its era.

When was Worlds of Ultima: The Savage Empire released?

Worlds of Ultima: The Savage Empire was released on 31 December 1990.

Who made Worlds of Ultima: The Savage Empire?

Worlds of Ultima: The Savage Empire was made by Origin Systems and Pony Canyon.

Similar games

Explore Worlds of Ultima: The Savage Empire guides

Worlds of Ultima: The Savage Empire in our writing

A few thoughts on Worlds of Ultima: The Savage Empire

Players drawn to environmental interaction and freeform faction diplomacy will find The Witcher 3: Wild Hunt the most direct continuation of that impulse at modern scale: a world of warring factions you can read and navigate before committing. Both games give real weight to who you help and why.

Diplomacy as the Real Endgame

The goal in Savage Empire is to unite nine warring tribes against a common threat. Combat is a last resort. The games that make alliance-building the actual work of an adventure hold up better than those that just point at an enemy.

Spinoffs That Take Genre Risks

Savage Empire abandoned Britannia entirely to test a pulp-adventure premise the numbered Ultimas could never try. Spinoffs that change the genre register rather than just the setting produce the most interesting work.