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Worms 2 (1997)

Worms 2 (1997)

Worms 2 (1997)

Worms 2 is a 1997 shooter video game made by Team17 and MicroProse Software, Inc..

Worms 2 puts two or more teams of cartoon invertebrates on a destructible 2D landscape and hands them a weapons crate worth of absurd ordnance. Each team takes turns moving a single worm, firing bazookas and homing missiles or resorting to the Holy Hand Grenade and Concrete Donkey when the situation calls for escalation. Terrain crumbles, worms tumble into water, and careful plans collapse the moment a banana bomb bounces wrong. The game has a single-player campaign, but its real spirit lives in the ridiculous chaos of local and online multiplayer skirmishes.

Quick answers

What is Worms 2 about?

Worms 2 puts two or more teams of cartoon invertebrates on a destructible 2D landscape and hands them a weapons crate worth of absurd ordnance. Each team takes turns moving a single worm, firing bazookas and homing missiles or resorting to the Holy Hand Grenade and Concrete Donkey when the situation calls for escalation. Terrain crumbles, worms tumble into water, and careful plans collapse the moment a banana bomb bounces wrong. The game has a single-player campaign, but its real spirit lives in the ridiculous chaos of local and online multiplayer skirmishes.

When was Worms 2 released?

Worms 2 was released on 31 December 1997.

Who made Worms 2?

Worms 2 was made by Team17 and MicroProse Software, Inc..

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A few thoughts on Worms 2

If you love games where a perfect plan unravels in spectacular fashion, Portal 2 delivers the same mix of clever mechanics and physical chaos, this time with a cooperative partner to blame. For gleeful destructive energy with personality to spare, Grand Theft Auto V gives you a bigger sandbox to detonate things in. Both reward creative problem-solving more than careful execution.

Turn-based tactics games with absurd humor and physics-based chaos

Worms 2 is a comedy first and a tactics game second. The Holy Hand Grenade and exploding sheep serve a real purpose: every turn is genuinely unpredictable, which makes landing a good shot feel earned and getting blown off a cliff funny. These games channel the same balance of careful planning and total chaos.

Classic PC games that still work perfectly for short sessions

Pass-and-play on one PC was Worms 2's natural habitat and it remains one of the more durable party experiences of the late 90s. Any single turn is legible to someone who has never played. These single-player games carry a similar pick-up-and-play clarity that also rewards longer sessions.