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For Fans of Supergiant Games

Handcrafted worlds, unforgettable narration, and soundtracks you'll carry for years. If Hades pulled you in, here's everything else that hits the same nerve.

Supergiant Games makes exactly four games. That's it. And every single one lands like a debut novel from a writer who has been preparing their whole life. Based in San Francisco and founded in 2009 by Amir Rao and Gavin Simon, Supergiant builds small, handcrafted action RPGs where the aesthetic, the story, the mechanics, and the music are inseparable from each other. Darren Korb writes the score; Logan Cunningham narrates; the art direction is always singular and always unmistakable. The through-line a fan loves is density: every minute of a Supergiant game is curated, intentional, alive. Nothing is filler. The worlds feel mythic even when they're invented whole cloth. The narration creates intimacy in a medium that usually keeps you at arm's length. And the soundtracks, spanning acoustic frontier, electronic prog, trip-hop, and orchestral fantasy, are listened to on their own merits, away from any screen.

Essential Supergiant Games

The four games, ranked by nothing, loved in any order

If You Love the Stylish Indie Action Feel

Games with the same handcrafted intensity and creative ambition

Greek Myth on Screen: Where Hades Was Born

Films and series steeped in the same mythology, grandeur, and tragedy

Painterly Animation: The Visual DNA of Supergiant

Animated films and series with the same bold art direction and emotional weight

The Soundtrack World: Where Darren Korb Lives

Albums and artists orbiting the same sonic territory: acoustic frontier, trip-hop, electronic prog, orchestral fantasy

Myth, Fate, and the Hero's Journey: Books

Novels and retellings that speak the same mythic language

Darren Korb Is the Secret Auteur

You can play any Supergiant game on mute and still have a good time. But you would be wrong to. Darren Korb's scores are not background music: they are arguments about the game's emotional register. Bastion's acoustic frontier twang tells you this is a ruined frontier, something once-great and now lonely. Transistor's trip-hop electronic melancholy says this city is modern and doomed simultaneously. Hades layers metal guitars and Greek folk instruments and somehow makes them the same instrument. The music is never decorative. It is structural.

Hades Solved the Rogue Problem

The roguelike genre had always asked you to fail forward without giving you a reason to care about the failing. Hades changed the contract: every run advances a continuous, voice-acted story, and losing is literally the point of the fiction. The meta-progression does not feel like a grind because it is a relationship. You are building bonds with the people of the underworld, and the game knows that repetition, when it is emotionally honest, feels like intimacy rather than chore. Every subsequent roguelike owes this game a citation.

Pyre Is the One People Sleep On

Bastion and Transistor made Supergiant famous. Hades made them legends. And Pyre, the odd one out, remains the most interesting game in the catalog. It is a visual novel wrapped around a fantasy sport, and it is the one game that genuinely changes based on who you let win and lose. The narrative pays attention in ways most RPGs never attempt. It is also the most literary of the four: its world is built through the kind of slow, atmospheric prose accumulation you find in Ursula K. Le Guin, not in action game design documents.

The Myth Retelling Moment Is Here

Supergiant did not invent the myth retelling, but Hades arrived at the exact moment when the literary world had rediscovered Greek mythology as a vehicle for modern feeling. Madeline Miller's Circe and The Song of Achilles had already proven that readers would follow ancient figures into intimate domestic territory. Hades proved the same for games. Now the myth retelling is everywhere, across every medium, and quality varies enormously. The works that earn comparison are the ones willing to make gods vulnerable, marriages complicated, and heroism morally ambiguous.

Supergiant's Short, Perfect Catalog

  • 2009Studio founded by Amir Rao and Gavin Simon in San Francisco
  • 2011Bastion released Bastion
  • 2014Transistor released Transistor
  • 2017Pyre released Pyre
  • 2018Hades enters Early Access on Epic Games Store Hades
  • 2020Hades full release, wins BAFTA Game of the Year Hades
  • 2021Hades becomes first video game nominated for Hugo Award
  • 2024Hades II enters Early Access Hades II

Myth, narration, and unforgettable scores

Companion guide

For Fans of Hades

Explore the For Fans of Hades guide →
We want every element of the game, the art, the audio, the writing, the mechanics, to feel like they belong together and were made by one mind. That is what we are always trying to do.Amir Rao, Supergiant Games co-founder