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X-COM

X-COM is the franchise that taught a generation of players to fear the word "miss." Its premise has barely changed since 1994: aliens invade, you run a global defense agency, and you send a squad of named soldiers into turn-based firefights where a single bad roll can erase someone you spent twenty hours keeping alive. Permadeath is not a difficulty option here, it is the emotional engine.

The series really lives in two distinct lives. The original MicroProse games paired brutal tactical combat with a deep, fiddly strategy layer of research and base management. Firaxis then revived it in 2012 with a tighter, more cinematic design that pulled the whole genre back into the mainstream. Both halves share the same cruel honesty: the game is not on your side, and that is exactly why it grips.

The X-COM franchise spans 12 games in the CrossBinge catalog.

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