Dishonored 2 (2016)
Dishonored 2 is a 2016 shooter video game made by Arkane Studios and Bethesda Softworks.
Fifteen years after the first game, an assassin's return to power throws the throne into chaos, and the player chooses to answer as either Empress Emily Kaldwin or her father, the bodyguard Corvo Attano. The hunt leads south to Karnaca, a sun-bleached coastal city choked by bloodflies and dust storms, where supernatural gifts let you blink across rooftops, freeze time, or slip through walls. Arkane builds each mission as a clockwork mansion of routes and secrets. You can leave a trail of bodies or move through untouched, and the world darkens or holds depending on your restraint.
Quick answers
What is Dishonored 2 about?
Fifteen years after the first game, an assassin's return to power throws the throne into chaos, and the player chooses to answer as either Empress Emily Kaldwin or her father, the bodyguard Corvo Attano. The hunt leads south to Karnaca, a sun-bleached coastal city choked by bloodflies and dust storms, where supernatural gifts let you blink across rooftops, freeze time, or slip through walls. Arkane builds each mission as a clockwork mansion of routes and secrets. You can leave a trail of bodies or move through untouched, and the world darkens or holds depending on your restraint.
When was Dishonored 2 released?
Dishonored 2 was released on 11 November 2016.
Who made Dishonored 2?
Dishonored 2 was made by Arkane Studios and Bethesda Softworks.
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Explore Dishonored 2 guides
Dishonored 2 in our writing
- Companion guide: Assassins & Hitmen
- Companion guide: The Immersive Sim: The Complete Guide to Player-Driven Worlds
- Companion guide: Steampunk
- Companion guide: The Thieves' Guild: Rogues, Heists and the Fantasy Underworld
A few thoughts on Dishonored 2
The industrial gloom and moral weight recall Vangelis's Blade Runner score, all rain and neon melancholy over a dying city. For a film that shares the shifting architecture and noir dread of Karnaca, try Dark City, where a stranger wakes to find the streets rearranging around sleeping citizens each night.
Foggy cities where the surface hides a conspiracy
Dishonored 2 sends its assassin blinking across Karnaca's dust-choked rooftops, a sun-bleached port city where the throne's fall hides deeper corruption underneath. Dark City and Half-Life 2 build the same kind of murky urban maze where control is an illusion, Blade Runner's score sets that same neon-noir unease to music, and Sherlock Holmes prowls a Victorian London thick with its own hidden conspiracies.
