Medieval II: Total War (2006)
Medieval II: Total War is a 2006 real time strategy (rts) video game made by The Creative Assembly and Sega.
Medieval II: Total War spans four and a half centuries of Western and Middle Eastern history, from the early medieval period through the age of gunpowder. Players command one of a dozen factions across a campaign map covering Europe, the Holy Land, and North Africa, managing settlements, maintaining religious relations with the Pope, and fighting real-time battles with units ranging from feudal levies to armored knights. Crusades, excommunication, and the arrival of the New World all shape the late game in ways that reward long-term planning.
Quick answers
What is Medieval II: Total War about?
Medieval II: Total War spans four and a half centuries of Western and Middle Eastern history, from the early medieval period through the age of gunpowder. Players command one of a dozen factions across a campaign map covering Europe, the Holy Land, and North Africa, managing settlements, maintaining religious relations with the Pope, and fighting real-time battles with units ranging from feudal levies to armored knights. Crusades, excommunication, and the arrival of the New World all shape the late game in ways that reward long-term planning.
When was Medieval II: Total War released?
Medieval II: Total War was released on 10 November 2006.
Who made Medieval II: Total War?
Medieval II: Total War was made by The Creative Assembly, Sega and Feral Interactive.
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Explore Medieval II: Total War guides
Medieval II: Total War in our writing
- Companion guide: Knights & the Medieval World
- Companion guide: The Crusades
A few thoughts on Medieval II: Total War
A deep and replayable historical strategy game that remains a high point of the Total War series for the scope and variety of its factions.
Kings, raiders and the fight to hold a kingdom
Medieval II: Total War puts you in charge of a faction clawing for territory across four centuries of crusades and shifting borders. Vikings, The Last Kingdom and Spartacus: House of Ashur follow leaders making the same brutal calculations about land and loyalty, and the manga Kingdom turns that exact calculus, uniting fractured states through war, into its entire premise.
Conquerors who tried to build a nation from nothing
Medieval II rewards players who can hold a fragile empire together for centuries, and these stories follow real and fictional leaders attempting the same feat. Rise of the Conqueror and the graphic novel Louis Riel both center on figures forging a nation by force or by rebellion, while 300 and Asterix dramatize the outnumbered defenders standing against a larger empire.
Real history turned into a playable campaign
Medieval II blends real medieval geography and politics into its faction battles rather than inventing a fantasy setting, and the Assassin's Creed games take the same approach to other eras. Assassin's Creed II, Brotherhood, III and IV Black Flag drop their own campaigns into Renaissance Italy, the American Revolution and the Caribbean, letting real events shape the fight.
