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Knights & the Medieval World

Chivalry and mud, castles and crusades: a cross-media guide to the films, shows, games and books of the Middle Ages.

The medieval world is the setting our imagination keeps returning to, the age of knights and castles and faith and plague, equal parts romance and brutality. Strip away the fantasy dragons and what remains is still irresistible: a world of rigid codes and savage violence, of cathedrals raised by hand and wars fought over a scrap of holy ground, where a person's whole life was decided by the accident of their birth. The genre swings between the shining ideal of chivalry and the grim reality of the period, and the best of it knows you need both, the gleaming armor and the filth it is caked in.

From the siege of Jerusalem to a single trial by combat, the Middle Ages endure in fiction because they are near enough to grasp and strange enough to thrill.

Essential Medieval

Chivalry, castles, crusades and the grime of the Middle Ages, across every screen and page.

Chivalry and the mud beneath it

The finest medieval stories hold the ideal and the reality in the same frame. Kingdom of Heaven and The Last Duel are about the gap between the chivalric code and what people actually did, the honor men swore to and the cruelty they committed anyway. The armor is beautiful. The genre never lets you forget what it was for.

Steel and chivalry: the films

Holy wars, trials by combat and last stands.

Castles and crusades on TV

Cathedral builders, Templar knights and Saxon shieldwalls.

Gaming is a true heartland of the medieval, from the punishing realism of a peasant learning to fight to the grand-strategy thrones where you scheme across generations, and the brutal melee where you actually feel the weight of the sword.

Take up the sword: the games

Grim simulations, brutal melee combat and grand-strategy dynasties.

The Middle Ages on the page

Walter Scott's chivalry, Follett's cathedral, Cornwell's Hundred Years' War and the satire of Chaucer.

And it lives richly on the page, in the cathedral-builders and crusaders and the Hundred Years' War archers, the historical novels that put you in the mud and the marvel alike.

More worlds of castles and crusades

Companion guide

The Crusades

Explore the The Crusades guide →
The Middle Ages grip us because they hold both halves of the human story at once: the soaring ideal of the cathedral and the chivalric oath, and the blood and plague and cruelty caked beneath the armor.