CrossBinge
Finding 41.241 movie posters in the basement
Metal Gear Solid: Peace Walker (2010)

Metal Gear Solid: Peace Walker (2010)

Metal Gear Solid: Peace Walker (2010)

Metal Gear Solid: Peace Walker is a 2010 shooter video game made by Kojima Productions and Konami.

Costa Rica, 1974: Big Boss establishes a private military force called Militaires Sans Frontières and is pulled into a conflict involving a mysterious armed group and nuclear deterrence. Peace Walker splits its time between tense infiltration missions, where stealth and patience define survival, and Mother Base, a growing offshore platform where Big Boss recruits soldiers and manages resources between deployments. The two halves feed each other, with each mission offering prisoners and gear to bring back to base.

Quick answers

What is Metal Gear Solid: Peace Walker about?

Costa Rica, 1974: Big Boss establishes a private military force called Militaires Sans Frontières and is pulled into a conflict involving a mysterious armed group and nuclear deterrence. Peace Walker splits its time between tense infiltration missions, where stealth and patience define survival, and Mother Base, a growing offshore platform where Big Boss recruits soldiers and manages resources between deployments. The two halves feed each other, with each mission offering prisoners and gear to bring back to base.

When was Metal Gear Solid: Peace Walker released?

Metal Gear Solid: Peace Walker was released on 29 April 2010.

Who made Metal Gear Solid: Peace Walker?

Metal Gear Solid: Peace Walker was made by Kojima Productions and Konami.

Similar games

Explore Metal Gear Solid: Peace Walker guides

Metal Gear Solid: Peace Walker in our writing

A few thoughts on Metal Gear Solid: Peace Walker

The Cold War politics and layered stealth systems share DNA with the broader Metal Gear canon. The Metal Gear Solid 3: Existence film cut of Snake Eater covers the earlier chapter of Big Boss's story, and the Metal Gear Solid: Digital Graphic Novel offers the series lore in a different form for those who want more context.

Warriors bound by a personal code more than any flag

Big Boss builds Militaires Sans Frontieres as a private force loyal to no government, answering only to his own code. These follow warriors guided the same way: a real treatise on swordsmanship written by a master duelist, a wandering ex-assassin who now fights only to protect, armored knights sworn to their own order, and a classroom of young assassins bound to their target by an odd code of respect.

Espionage and covert-ops stories where loyalty is complicated

Peace Walker sends Big Boss into 1970s Costa Rica leading an off-the-books army loyal to conviction rather than any nation's chain of command. These share that same murky loyalty: a paramilitary crew operating outside government sanction, a secret agent pulled back into a mission she thought was over, a student who starts spying just to survive, and a real account of resisting an all-seeing state from within.

Metal and orchestral music built for legendary soldiers and lost battles

Big Boss is already a living legend when Peace Walker begins, a soldier whose name commands loyalty and fear. These records carry that same larger-than-life weight: a metal album built around an unstoppable avenging hero, a cavalry charge turned into one of metal's most famous war anthems, an orchestral score written for a trilogy's climactic final battle, and a prog-metal record steeped in the same paranoid, high-stakes atmosphere.

Young fighters recruited and shaped by a legendary mentor

Mother Base only works because Big Boss can spot raw talent and shape it into a force worth trusting. These follow young recruits shaped the same way, by someone who already carries legendary status: a boy trained by the world's greatest hero, a kid learning from veteran hunters stronger than him, a team of novices guided by a wiser protector, and siblings pushed toward mastery by a formidable early teacher.