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Space Quest 2: Vohaul's Revenge (1987)

Space Quest 2: Vohaul's Revenge (1987)

Space Quest 2: Vohaul's Revenge (1987)

Space Quest 2: Vohaul's Revenge is a 1987 adventure video game made by Sierra Entertainment.

The direct sequel picks Roger Wilco back up as a janitor on a space station orbiting a distant planet, only for him to be kidnapped and marooned in an alien jungle by the vengeful Sludge Vohaul. From there it is classic early Sierra: type your commands, explore hostile screens, collect strange items, and try not to die doing it. Built on the same AGI engine as the first game, it is a touch bigger and meaner, with the same fondness for puns, parody, and comic peril. Short, cult-loved, and unmistakably Space Quest.

Quick answers

What is Space Quest 2: Vohaul's Revenge about?

The direct sequel picks Roger Wilco back up as a janitor on a space station orbiting a distant planet, only for him to be kidnapped and marooned in an alien jungle by the vengeful Sludge Vohaul. From there it is classic early Sierra: type your commands, explore hostile screens, collect strange items, and try not to die doing it. Built on the same AGI engine as the first game, it is a touch bigger and meaner, with the same fondness for puns, parody, and comic peril. Short, cult-loved, and unmistakably Space Quest.

When was Space Quest 2: Vohaul's Revenge released?

Space Quest 2: Vohaul's Revenge was released on 14 November 1987.

Who made Space Quest 2: Vohaul's Revenge?

Space Quest 2: Vohaul's Revenge was made by Sierra Entertainment.

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A few thoughts on Space Quest 2: Vohaul's Revenge

For the story-driven adventure lineage Space Quest helped start, The Walking Dead and Life Is Strange are the modern standard-bearers. They keep the click-and-explore heart while trading Roger's puns and comic deaths for tension and hard choices.

Stranded in a hostile world

Vohaul maroons Roger in an alien jungle with nothing but his wits and a mop's worth of luck. These games drop you into their own unwelcoming places, where survival means reading the land and pressing on. Built for anyone who loved Space Quest 2's lonely, dangerous wilds.

Survive by your wits

The second game is bigger and meaner, forever asking Roger to outthink a screen that wants him dead. These games reward the same cleverness under pressure, favoring caution, cunning, and a cool head. A shelf for players who liked outsmarting Vohaul's traps.

Cult classics worth revisiting

Short, sharp, and cult-loved, Space Quest 2 is the kind of game fans quietly champion for years. These carry that same devoted following, the titles people press into a friend's hands. Overlooked or adored, all of them reward a fresh visit.

Story-led journeys

Even marooned, Roger is chasing a plot bigger than his own survival. These games put narrative at the wheel, pulling you forward with stakes and characters worth following. For players who came to Space Quest 2 for the adventure as much as the gags.