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For Fans of A Plague Tale

Rats, ruin, and a sister who would burn the world down for her brother. The Asobo duology made medieval dread feel personal.

Amicia de Rune does not want to be a warrior. She wants her little brother Hugo to live. That gap between what a person is forced to become and what they wanted to be is the emotional engine of both A Plague Tale: Innocence (2019) and A Plague Tale: Requiem (2022). Asobo Studio built a franchise out of a very specific feeling: the weight of protecting someone who cannot protect themselves, set against the Black Death, the Inquisition, and a supernatural rat plague that makes the ground itself seem alive with menace. The games are linear and cinematic, more concerned with atmosphere and story than systems depth, and they reward players who respond to medieval France the way they might respond to a beautifully realized historical novel. If that description fits you, the works below will fit too.

Games with the Same DNA

Linear, story-first, atmosphere-heavy

Films and Series: Medieval Dread and Survival

When history becomes nightmare

Books: Siblings, Plague, and the Weight of the World

The same emotional grain on the page

Why Olivier Deriviere's Score Is Half the Game

Composer Olivier Deriviere wrote music that functions as a second narrator. Innocence uses acoustic guitar and children's voices to keep Amicia's perspective at the center, even when the screen fills with thousands of rats. Requiem shifts the palette toward sweeping orchestral tension, mirroring how the stakes have grown beyond anything the siblings can control. The scores are not background; they are pacing tools, telling you when to feel dread before the visuals do.

The Last of Us is the Closest Sibling in Games

Both franchises build everything on a protective relationship across a generational gap, in a world that has already ended for most people. The Last of Us goes wide with open environments and systemic combat; A Plague Tale stays narrow, more controlled, more overtly literary in its construction. Playing one and missing the other leaves a real gap in your understanding of what story-first action-adventure can do.

Ken Follett Wrote the Book These Games Live Inside

The Pillars of the Earth is set in 12th-century England rather than 14th-century France, but it shares A Plague Tale's core interest: ordinary people caught inside historical forces far larger than themselves, clinging to family bonds while institutions collapse around them. Follett's research is worn lightly but is always present, just as Asobo's historical detail (the Black Death's arrival in France, the Inquisition's reach) never feels like a lecture.

Kingdom Does for Zombies What A Plague Tale Does for Rats

The Korean Netflix series Kingdom transplants the siege-survival logic of A Plague Tale into Joseon-era Korea, replacing rats with a zombie-like plague. Both use a historical setting to make the horror feel inescapable, both center a protagonist trying to hold political and personal catastrophe together at the same time, and both are far more interested in human cruelty than in the monsters themselves.

A Plague Tale: A Timeline

  • 2019A Plague Tale: Innocence released by Asobo Studio and Focus Entertainment. France, 1348. Amicia and Hugo flee the Inquisition through a world consumed by rats. A Plague Tale: Innocence
  • 2021A television adaptation is announced, then quietly enters development at HBO.
  • 2022A Plague Tale: Requiem continues directly from Innocence. Provence and its costs. The Macula. A much larger, open-feeling world and a much darker ending. A Plague Tale: Requiem
  • 2022The series wins multiple BAFTA Games Awards including Best Narrative. A Plague Tale: Requiem

Medieval dread and deadly plague

Companion guide

Knights & the Medieval World

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You do not play A Plague Tale to feel powerful. You play it to feel responsible.CrossBinge