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CrossBinge Guide

After the End

Survival, ruin, and what we become when the rules fall away: a cross-media guide to the films, shows, games and books set after the world ends.

The end of the world is the most honest setting in fiction. Strip away electricity, law and the supermarket, and what's left is the only question these stories ever really ask: who are you when nothing is holding you back? The monsters, the radiation and the empty cities are just the stage. The drama is always the people.

That is why the genre keeps renewing itself. Every generation rebuilds the apocalypse out of its own worst fear, then sends a few survivors walking into it to find out what is worth keeping alive.

Essential after-the-end

Start here

The bleakest masterpiece

Nothing in the genre cuts as deep as The Road. A father and son walk a dead landscape with no destination and no hope of rescue, and the film (like the novel beneath it) understands that after the end, love itself becomes the last act of defiance. Children of Men is its equal in despair and craft, building a single long take that has been studied ever since. Neither offers comfort. Both are unforgettable.

What are you willing to become?

Every survival story eventually forces the same choice, and how a character answers it is the whole point. Do you stay human when humanity is a liability? Mad Max: Fury Road answers with furious hope, The Last of Us with a love so fierce it curdles into something darker, and the endless parade of zombie stories with a simple, brutal truth: the dead were never the real threat. The living were.

When the dead walk

The threat is usually us

Survive the collapse, one season at a time

The apocalypse is television's new frontier

Give it a few decades and the world does fine without us. That is the quiet horror, and the quiet hope.

The end is yours to survive

No medium makes the apocalypse personal like a game, where every scavenged can and rationed bullet is a decision you made. Fallout turns the wasteland into a darkly funny playground, Metro Exodus makes the air itself the enemy, and Horizon Zero Dawn imagines a far-future Earth so beautiful you forget it is a graveyard. Here, you do not watch someone survive. You either survive or you don't.

Play through the ruins

Where surviving is the gameplay

Deeper into the wasteland

More ways the world ends

Read the apocalypse

It started on the page

More worlds after the rules fall away

Companion guide

Zombies

Explore the Zombies guide →
The cities fall, the power dies, and the story finally gets to ask the only thing it ever wanted to: what, exactly, were we for?