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Star Wars: Knights of the Old Republic II - The Sith Lords (2004)

Star Wars: Knights of the Old Republic II - The Sith Lords (2004)

Star Wars: Knights of the Old Republic II - The Sith Lords (2004)

Star Wars: Knights of the Old Republic II - The Sith Lords is a 2004 role-playing (rpg) video game made by Obsidian Entertainment and LucasArts.

Set thousands of years before the films, this sequel follows a lone Jedi called the Exile, wandering back into a galaxy where the Order has been all but destroyed and Sith Lords hunt the last of them. It keeps the branching dialogue and light-or-dark choices of the first game and pushes them harder: companions argue with your decisions, and the writing keeps circling questions about the Force itself, whether it should be followed at all. Ambitious, talky, and famously darker in tone than most Star Wars, it trusts you to sit with hard ideas.

Quick answers

What is Star Wars: Knights of the Old Republic II - The Sith Lords about?

Set thousands of years before the films, this sequel follows a lone Jedi called the Exile, wandering back into a galaxy where the Order has been all but destroyed and Sith Lords hunt the last of them. It keeps the branching dialogue and light-or-dark choices of the first game and pushes them harder: companions argue with your decisions, and the writing keeps circling questions about the Force itself, whether it should be followed at all. Ambitious, talky, and famously darker in tone than most Star Wars, it trusts you to sit with hard ideas.

When was Star Wars: Knights of the Old Republic II - The Sith Lords released?

Star Wars: Knights of the Old Republic II - The Sith Lords was released on 6 December 2004.

Who made Star Wars: Knights of the Old Republic II - The Sith Lords?

Star Wars: Knights of the Old Republic II - The Sith Lords was made by Obsidian Entertainment, LucasArts and Activision.

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Star Wars: Knights of the Old Republic II - The Sith Lords in our writing

A few thoughts on Star Wars: Knights of the Old Republic II - The Sith Lords

For more of the Old Republic in prose, Star Wars - Knight Errant drops a single Jedi deep into Sith-held territory, outnumbered and improvising, carrying the same lonely-hero-against-the-dark mood the game runs on. A natural read for anyone who wants to stay in this bleaker, older corner of the galaxy.

Choice-driven role-playing

KOTOR II is built on branching dialogue and decisions that ripple outward, with companions who push back on the paths you choose. These RPGs put that same weight on your choices, where who you side with and what you say shapes the story you end up living.

Soulslike and dark fantasy worlds

The Exile wanders a galaxy where the Jedi have all but died out, a bleak and ruined kind of setting. If that grim atmosphere is the draw, these dark worlds double down on it, harsh, mysterious, and unwilling to explain themselves, rewarding players who lean into the gloom.