For a lot of players the PlayStation story starts with an orange bandicoot spinning across the screen. Naughty Dog built Crash Bandicoot into an unofficial mascot for Sony's first console, then did the trick again with the Jak and Daxter platformers. It could have stayed there, a reliable maker of bright, brilliant cartoon games, and been remembered fondly.
Instead it kept reinventing itself. The studio moved from mascot platformers to the globe-trotting blockbuster adventures of Uncharted, then to the quiet, devastating character drama of The Last of Us. Few developers have changed shape so completely while staying so unmistakably themselves. This is that arc, from Crash to Ellie, laid out across the games that got them there.
Where it began: Crash and Jak
The mascot platformers that built the studio
Turning games into blockbusters
The leap from cartoon platformer to prestige action-adventure was not obvious. When Naughty Dog announced a globe-trotting treasure hunt with a wisecracking hero, it read like a studio reaching for something it had never done. Uncharted worked because Naughty Dog treated performance, staging and pacing as seriously as any film production, motion-captured actors, tightly directed set pieces, banter that actually sounded like people talking. Over four games Nathan Drake's adventures became the reference point for the modern cinematic blockbuster, the thing every other studio was suddenly measured against.
The Uncharted adventures
Nathan Drake, from Drake's Fortune to a thief's end
The Last of Us
The character drama that redrew the studio's ambitions
The voice of Naughty Dog
The creative lead who steered the studio from Uncharted into The Last of Us. Follow him to his full catalogue.
On screen: Uncharted and The Last of Us
The games become a film and a TV series
A short history of Naughty Dog
- 1996Crash Bandicoot arrives and hands the PlayStation an unofficial mascot.
- 2001Jak and Daxter: The Precursor Legacy opens up a seamless world with no loading screens.
- 2007Uncharted: Drake's Fortune launches the studio's cinematic action-adventure era on PlayStation 3.
- 2009Uncharted 2: Among Thieves becomes a benchmark for blockbuster game design.
- 2013The Last of Us redefines the studio's ambitions and wins a shelf of awards.
- 2016Uncharted 4: A Thief's End gives Nathan Drake a polished farewell.
- 2020The Last of Us Part II delivers a divisive, uncompromising sequel.
- 2023HBO's adaptation of The Last of Us turns the game into a mainstream television hit.
More modern studios
Every studio in the series. More on the way.
Few developers have changed shape so completely, from a spinning cartoon marsupial to a smuggler and a teenager in a broken world, while staying so unmistakably themselves.
Frequently asked
What is Naughty Dog best known for?
Naughty Dog is a PlayStation studio known for Crash Bandicoot and Jak and Daxter in its early years, then for the cinematic Uncharted action-adventures and the acclaimed character drama The Last of Us, which HBO later adapted into a television series.
What was Naughty Dog's first big hit?
Crash Bandicoot in 1996. Its bright, fast platforming and memorable marsupial hero made Crash an unofficial mascot for Sony's original PlayStation and put the studio on the map.
Are the Uncharted and The Last of Us games connected?
No, they are separate series with different characters and settings. Uncharted follows treasure hunter Nathan Drake on globe-trotting adventures, while The Last of Us is a grounded survival drama. Both were made by Naughty Dog and share its cinematic, character-driven approach.
Who is Neil Druckmann?
Neil Druckmann is a leading creative voice at Naughty Dog who helped steer the studio from the Uncharted series into The Last of Us as writer and director, and co-created the HBO television adaptation of The Last of Us.










