CrossBinge
Finding 41.241 movie posters in the basement
CrossBingeCrossBinge
All guides →
CrossBinge Guide

FromSoftware: Elden Ring, Dark Souls and the Studio That Named a Genre

Demon's Souls, the Dark Souls trilogy, Bloodborne, Sekiro and Elden Ring, the George R.R. Martin collaboration that sold tens of millions. A cross-media guide to FromSoftware, the Tokyo studio whose punishing, cryptic worlds spawned a whole genre other people had to name.

Most studios chase the industry. FromSoftware made the industry chase it. Under director Hidetaka Miyazaki, the Tokyo studio spent a decade building bleak, interlocking worlds that refuse to hold your hand, kill you constantly, and tell their stories through architecture, item descriptions and the shape of the land itself. The result was so distinct that critics had to coin a word for the games it inspired: Soulslike. When a studio's output becomes a common noun, it has done something that outlasts any single release.

The arc runs from a cult PlayStation 3 experiment to the biggest game of its year. Demon's Souls set the template, the Dark Souls trilogy hardened it into legend, Bloodborne and Sekiro bent it toward new registers, and Elden Ring blew it open across an entire open world. Here is the map.

The essential FromSoftware

Start here

Worlds that fold back on themselves

The signature is level design. A FromSoftware world is not a corridor, it is a knot. Paths loop and cross above and below each other, shortcuts snap open like the click of a lock, and a ladder you kick down in hour ten drops you back at a bonfire you left in hour two. The maps reward memory and curiosity, and they make the space feel real, dangerous and worth understanding. Story arrives the same way, sideways: through ruined cathedrals, cryptic item text and things glimpsed on the horizon, never through a lecture. You piece the lore together, or you don't, and both are valid ways to play.

The Souls saga

Where the template was forged, from Demon's to Dark Souls III

Fog-choked battlefields, ruined spires and a lone figure against the vast: FromSoftware builds atmosphere before it builds anything else.

Beyond Souls: Bloodborne, Sekiro, Elden Ring and Armored Core

The studio branching out, plus the Elden Ring expansion

The mind behind FromSoftware

Follow him to his full catalogue.

The George R.R. Martin connection

When it came time to build the world of Elden Ring, Miyazaki reached outside games entirely. He brought in George R.R. Martin, the author of A Song of Ice and Fire, to write the mythology and history of the Lands Between: the demigods, the shattered order, the ages before the player ever arrives. Martin laid the foundations, FromSoftware built the ruins on top. It is an honest cross-media pairing, a fantasy novelist known for feuding bloodlines and moral rot handing his raw material to a studio that tells stories through wreckage. The influences run deeper than one name too, into dark-fantasy manga like Berserk, into weird fiction and myth. These are games steeped in books.

A short history of FromSoftware's dark age

  • 2009Demon's Souls arrives on PlayStation 3 as a cult experiment and quietly sets a new template.
  • 2011Dark Souls turns the idea into a legend, and interconnected world design becomes the studio's calling card.
  • 2015Bloodborne trades shields for aggression and medieval gloom for gaslit cosmic horror.
  • 2016Dark Souls III closes the trilogy and consolidates a decade of ideas.
  • 2019Sekiro: Shadows Die Twice swaps stats for a clash of steel and wins Game of the Year.
  • 2022Elden Ring, its world written with George R.R. Martin, becomes the biggest game of its year.
  • 2024Shadow of the Erdtree expands the Lands Between and sets a new bar for what an expansion can be.

More modern studios

Every studio in the series. More on the way.

Explore the full Golden Age of Game Studios hub →
When a studio's name becomes a genre other people have to define, it has built something that outlasts any single game. That is FromSoftware.

Frequently asked

What is FromSoftware best known for?

The Soulslike genre it created: Demon's Souls, the Dark Souls trilogy, Bloodborne, Sekiro and Elden Ring. Under director Hidetaka Miyazaki, FromSoftware became famous for punishing difficulty, cryptic environmental storytelling and interconnected worlds that fold back on themselves.

What is a Soulslike?

A Soulslike is a game built in the mold of FromSoftware's Souls titles: demanding combat where enemies can kill you quickly, checkpoints that respawn foes, a stamina-driven rhythm of attack and defence, and story told indirectly through the world and item descriptions. The term exists because so many other studios began imitating the formula.

Did George R.R. Martin work on Elden Ring?

Yes. George R.R. Martin, author of A Song of Ice and Fire, wrote the underlying mythology and history of Elden Ring's world, the Lands Between, including its demigods and the events before the game begins. FromSoftware then built the playable world and its cryptic storytelling on top of that foundation.

Where should a newcomer start with FromSoftware?

Elden Ring is the most approachable entry thanks to its open world, which lets you wander off and grow stronger when a boss is too tough. Dark Souls is the classic starting point for the interconnected-world design, while Bloodborne suits players who want faster, more aggressive combat and Gothic horror.