When the big studios abandoned the point-and-click adventure, a designer in New York picked it up and refused to put it down. Dave Gilbert founded Wadjet Eye Games in 2006, built adventures the old way, in pixel art with real writing and real characters, and proved there was still a hungry audience for them. The Blackwell games followed a reluctant medium and her sardonic ghost partner across the city. Unavowed became one of the finest adventures of its decade. And as a publisher, Wadjet Eye gave a home to a whole generation of indie adventures that had nowhere else to go.
This is the studio's run: the Blackwell saga, the games it made, the games it published, and the stubborn belief that a good story and a mouse cursor are all you need. Here is the map.
The essential Wadjet Eye
Start here
Keeping the adventure alive, one pixel at a time
Wadjet Eye's method was almost defiantly old-fashioned: hand-drawn pixel backgrounds, hand-written dialogue, full voice acting on tiny budgets, and stories about grown-up things. Dave Gilbert used the Adventure Game Studio engine that hobbyists had kept alive through the genre's dark years, and turned it into a real, sustainable business. In doing so he became the bridge between the classic era of Sierra and LucasArts and a new generation who had never stopped loving the form.
The Blackwell saga
Rosa, Joey and the restless dead of New York
The games they published
A decade of the best indie adventures
More from Wadjet Eye
Rabbis, Oz and urban fantasy
A short history of Wadjet Eye
- 2006Dave Gilbert founds Wadjet Eye Games in New York; The Shivah and The Blackwell Legacy arrive.
- 2011Wadjet Eye publishes Gemini Rue, proving its eye for other developers' adventures.
- 2012Primordia and Resonance cement Wadjet Eye as the home of the indie point-and-click.
- 2014The Blackwell Epiphany brings the five-game saga to an emotional close.
- 2015Technobabylon delivers a cyberpunk high point for the label.
- 2018Unavowed becomes one of the finest adventures of its generation.
The people who built Wadjet Eye
The founders and the craftspeople of the modern adventure. Follow any of them to their full catalogue.
Keep listening on Podfriend
Shows and themes that go deep on the point-and-click adventure.
More golden-age studios
Every studio in the series. More on the way.
When the big studios abandoned the point-and-click, a designer in New York picked it up and refused to put it down. That is why the adventure game is still here.
Frequently asked
What is Wadjet Eye Games best known for?
The Blackwell series of supernatural adventures and Unavowed, both by founder Dave Gilbert, and for publishing acclaimed indie point-and-click adventures including Gemini Rue, Primordia, Technobabylon and Resonance.
Who founded Wadjet Eye Games?
Dave Gilbert founded Wadjet Eye Games in New York in 2006, with Janet Gilbert. The studio both develops and publishes classic-style point-and-click adventures.
What engine does Wadjet Eye use?
Wadjet Eye's games are built in Adventure Game Studio (AGS), the same community-supported engine that kept the point-and-click adventure alive through the genre's commercial decline.
Is the point-and-click adventure still being made?
Yes. Studios like Wadjet Eye proved there is a sustainable audience for classic-style adventures, and the genre is now thriving in the indie space, decades after big publishers abandoned it.
















