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Bungie: Halo, Marathon and the Console Shooter Reborn

Halo and Destiny, Marathon and Myth. A cross-media guide to Bungie, the studio that grew from cult Mac games into the maker of Halo, the shooter that sold the Xbox and reinvented the genre for consoles.

Bungie started as a cult Mac developer and became one of the most important shooter studios in the world. Founded in 1991, it built a devoted following with the deep sci-fi first-person shooter Marathon and the real-time tactics of Myth. Then it made Halo: Combat Evolved, the game that launched the original Xbox, reinvented the first-person shooter for consoles, and grew into one of gaming's biggest franchises. Later, striking out on its own again, it built Destiny, a shared-world shooter that players have poured years into. Few studios have reshaped a genre this completely, or this often.

This is the studio's run: the Mac cult classics, the Halo revolution, and the shared-world shooter. Here is the map.

The essential Bungie

Start here

From the Mac to Master Chief

Long before Master Chief, Bungie was the toast of the Mac underground. Marathon was a first-person shooter with a genuinely ambitious story told through computer terminals, dense with AI and conspiracy, and Myth traded base-building for tense, tactical real-time battles. That taste for smart systems and deep sci-fi lore never left. When Bungie moved to the Xbox and built Halo, and later Destiny, it brought the same ambition to a vastly bigger stage. The cult Mac studio became a genre-defining giant without losing what made it special.

The Halo saga

The Bungie era of Master Chief

Regenerating shields, seamless vehicles, deep sci-fi lore and online multiplayer for everyone: Bungie kept rewriting the shooter's rules.

The Mac cult classics

Where Bungie began

Destiny and the shared-world shooter

The genre Bungie built next

A short history of Bungie

  • 1991Alex Seropian and Jason Jones found Bungie, developing for the Mac.
  • 1994Marathon becomes a landmark Mac first-person shooter with a real story.
  • 1997Myth: The Fallen Lords reinvents real-time strategy as pure tactics.
  • 2001Halo: Combat Evolved launches the Xbox and remakes the console shooter.
  • 2004Halo 2 takes console multiplayer mainstream through Xbox Live.
  • 2007Bungie becomes independent again; Microsoft keeps the Halo franchise.
  • 2014Destiny launches Bungie's shared-world shooter.

The people who built Bungie

The founders, the composer and the storyteller behind Halo. Follow any of them to their full catalogue.

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It grew from cult Mac games into the maker of Halo, the shooter that sold the Xbox and reinvented the genre. That is Bungie.

Frequently asked

What is Bungie best known for?

Halo, the franchise that launched the Xbox and reinvented the console first-person shooter, and Destiny, its shared-world shooter. Bungie also made the cult Mac classics Marathon and Myth.

Why was Halo so important?

Halo: Combat Evolved (2001) proved the first-person shooter could work brilliantly on consoles, with regenerating shields, a two-weapon limit and vehicle combat. Halo 2 then made online console multiplayer mainstream through Xbox Live. Its conventions shaped the whole genre.

Did Bungie make all the Halo games?

Bungie developed the original Halo trilogy plus Halo 3: ODST and Halo: Reach. After Bungie became independent in 2007, Microsoft kept the franchise, and later Halo games were made by 343 Industries.

What is Destiny?

Destiny (2014) and Destiny 2 are Bungie's shared-world, live-service first-person shooters, blending shooting, role-playing progression and cooperative and competitive multiplayer in a persistent sci-fi universe.