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id Software: Doom, Quake and the Birth of the Shooter

Doom and Quake, Wolfenstein 3D and the technology that changed everything. A cross-media guide to id Software, the Texas studio that invented the first-person shooter, gave PC gaming its engine and its attitude, and dragged the whole medium into 3D.

No studio has bent the shape of gaming quite like id Software. Founded in 1991 by a small group of Texas programmers, led by the engineering genius John Carmack and the design firebrand John Romero, it did nothing less than invent the first-person shooter. Wolfenstein 3D proved you could run through a 3D world gunning down enemies. Doom turned that into a phenomenon, complete with deathmatch, modding and a shareware model that put it on millions of PCs. And Quake dragged the whole genre into true 3D and onto the internet. Along the way Carmack's engines powered half the games of the era.

This is the studio's run: the shooters that built a genre, the technology that changed the medium, and the culture it started. Here is the map.

The essential id

Start here

Carmack's engines and Romero's design

id's magic was a partnership. John Carmack wrote rendering technology years ahead of anyone else, engines so advanced that other studios lined up to license them, so that half the shooters of the 1990s ran on id's code. John Romero and the team turned that raw power into fast, vicious, brilliantly designed games. Together they set the template: build a jaw-dropping engine, wrap it in a lean, ferocious shooter, and let the modding community do the rest. It is a formula the whole industry copied.

The Doom saga

Hell on Mars, from 1993 to the modern rip-and-tear

A jaw-dropping engine wrapped in a lean, ferocious shooter, with the mod tools left wide open: id wrote the formula the whole industry copied.

The Quake and Wolfenstein games

The technology showcases that led the way

The early days and the id-engine games

Where it started, and what its tech built

A short history of id Software

  • 1991John Carmack, John Romero and colleagues found id Software in Texas, starting with Commander Keen.
  • 1992Wolfenstein 3D proves the first-person shooter can work and be a hit.
  • 1993Doom becomes a cultural phenomenon and defines the genre and its modding culture.
  • 1996Quake brings true 3D and internet multiplayer, seeding competitive PC gaming.
  • 1999Quake III Arena refines online arena combat to a competitive art form.
  • 2004Doom 3 shows off cutting-edge lighting technology and horror atmosphere.
  • 2016A rebooted Doom revives the series' brutal, fast-moving spirit for a new era.

The people who built id

The engineer, the designer and the artists of the shooter. Follow any of them to their full catalogue.

Keep listening on Podfriend

Shows and themes that go deep on this era of gaming.

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Every studio in the series. More on the way.

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It invented the first-person shooter, gave PC gaming its engine and its attitude, and dragged the whole medium into 3D. That was id.

Frequently asked

What is id Software best known for?

Inventing the first-person shooter with Wolfenstein 3D, Doom and Quake, and for John Carmack's pioneering game engines, which powered a huge number of 1990s shooters. id also popularised shareware distribution, deathmatch and game modding.

Did Doom invent the first-person shooter?

Wolfenstein 3D (1992) and especially Doom (1993), both by id Software, defined and popularised the first-person shooter. Doom's shareware model, deathmatch multiplayer and open modding tools shaped PC gaming culture for decades.

Who founded id Software?

id Software was founded in 1991 by John Carmack, John Romero, Tom Hall and Adrian Carmack. Carmack's engine programming and Romero's design were central to the studio's genre-defining shooters.

Why were id's game engines so important?

John Carmack's engines were years ahead of their time and were licensed to many other studios, meaning a large share of 1990s first-person shooters ran on id technology. This engine-licensing model reshaped how games were made.