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Rare: GoldenEye, Banjo-Kazooie and the N64 Golden Age

GoldenEye 007 and Banjo-Kazooie, Donkey Kong Country and Conker. A cross-media guide to Rare, the British studio whose technical wizardry made some of the finest games of the Nintendo 64 era and beyond.

For a golden stretch in the 1990s, a small studio in the English countryside made some of the best games in the world. Rare, founded by brothers Tim and Chris Stamper, were technical magicians: they made the Super Nintendo look next-generation with Donkey Kong Country, they turned a movie licence into GoldenEye 007, the game that proved a first-person shooter could work brilliantly on a console, and they built Banjo-Kazooie, one of the warmest, cleverest 3D platformers ever made. For years, a Rare logo on the box was a guarantee of quality.

This is the studio's run: the Donkey Kong revolution, the GoldenEye breakthrough, the platforming classics, and the long journey from Nintendo to Microsoft. Here is the map.

The essential Rare

Start here

The British wizards of Twycross

Rare's superpower was technology in service of charm. From their base in the English countryside, the Stamper brothers assembled a team that squeezed impossible things out of Nintendo's hardware: the pre-rendered, almost 3D look of Donkey Kong Country on a Super Nintendo, the ambitious worlds of Banjo-Kazooie and Perfect Dark on the N64. But the tech always served warmth, wit and a very British sense of humour, never more so than in the gleefully crude Conker's Bad Fur Day. Few studios have ever been this technically fearless and this funny at once.

The Nintendo golden era

The Donkey Kong and platforming classics

Impossible visuals, split-screen shootouts and worlds full of secrets and jokes: Rare made technology serve charm.

The shooters and the modern era

From Perfect Dark to Sea of Thieves

A short history of Rare

  • 1985Tim and Chris Stamper found Rare in the English countryside.
  • 1994Donkey Kong Country makes the Super Nintendo look next-generation.
  • 1997GoldenEye 007 proves the first-person shooter can thrive on consoles.
  • 1998Banjo-Kazooie becomes one of the finest 3D platformers ever made.
  • 2001Conker's Bad Fur Day shows off Rare's technical skill and rude wit.
  • 2002Microsoft acquires Rare, ending its long partnership with Nintendo.
  • 2018Sea of Thieves becomes a huge, enduring cooperative hit.

The people who built Rare

The founders and the makers of Banjo and Donkey Kong. Follow any of them to their full catalogue.

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Explore the full Golden Age of Game Studios hub →
Its technical wizardry made some of the finest games of the Nintendo 64 era. That was Rare.

Frequently asked

What is Rare best known for?

GoldenEye 007, Banjo-Kazooie, Donkey Kong Country, Conker's Bad Fur Day and Sea of Thieves. Rare is a British studio celebrated for its technical wizardry and its run of classics during the Nintendo 64 era.

Why is GoldenEye 007 so important?

GoldenEye 007 (1997) proved that first-person shooters could work brilliantly on consoles, with a smart single-player campaign and hugely influential four-player split-screen multiplayer. It set the template that later console shooters, including Halo, built on.

Did Rare make Donkey Kong Country?

Yes. Rare developed Donkey Kong Country (1994) for Nintendo, using pre-rendered graphics that made the Super Nintendo look far ahead of its time. It became one of the best-selling and most acclaimed games of its generation.

What happened to Rare?

Microsoft acquired Rare from its partnership with Nintendo in 2002. The studio later made Viva Piñata, Kameo and the hugely successful cooperative game Sea of Thieves.