When the rest of the industry declared the adventure game dead, Revolution Software just kept making brilliant ones. Charles Cecil and his team founded the studio in York in 1990, and while LucasArts and Sierra drifted away from point-and-click, Revolution planted a flag and never left. Its Broken Sword games sent an American and a French journalist chasing a Templar conspiracy across a beautifully drawn Europe. Its Beneath a Steel Sky built a cyberpunk world with the Watchmen artist Dave Gibbons on the pencils. And decades later, when everyone else had given up, Revolution was still here.
This is the studio's whole run: the Broken Sword saga, the Steel Sky worlds, and the stubborn, brilliant refusal to let the adventure game die. Here is the map.
The essential Revolution
Start here
The British point-and-click that refused to die
Revolution's story is one of stubbornness in the best sense. The adventure game's commercial collapse in the late 1990s killed studios far bigger than this one, but Revolution adapted, went independent, crowdfunded new Broken Sword games directly from the fans, and kept the craft alive. Where LucasArts stopped and Sierra was dismantled, Revolution simply carried on, which is why the classic adventure never fully went away.
The Broken Sword saga
George, Nico and the Templar trail
Broken Sword: The Shadow of the Templars
Broken Sword: Shadow of the Templars - The Director's Cut
Broken Sword: The Smoking Mirror
Broken Sword: The Smoking Mirror - Remastered
Broken Sword: The Sleeping Dragon
Broken Sword: The Angel of Death
Broken Sword 5: The Serpent's Curse
Broken Sword 5 - The Serpent's Curse: Episode IIThe Steel Sky and the early adventures
Cyberpunk, fantasy and the road to El Dorado
A short history of Revolution Software
- 1990Charles Cecil and colleagues found Revolution Software in York, England.
- 1992Lure of the Temptress debuts the studio's Virtual Theatre engine of living, scheduled characters.
- 1994Beneath a Steel Sky, drawn by Watchmen artist Dave Gibbons, becomes a cyberpunk classic.
- 1996Broken Sword: The Shadow of the Templars launches the studio's defining series.
- 2003Revolution goes independent and keeps making adventures as bigger studios abandon the genre.
- 2013Broken Sword 5, crowdfunded by fans, returns the series to hand-drawn 2D.
- 2020Beyond a Steel Sky reunites Revolution with Dave Gibbons, decades after the original.
The people who built Revolution
The founder, the engine-builder and a legend of comics. Follow any of them to their full catalogue.
Keep listening on Podfriend
Shows and themes that go deep on the point-and-click adventure.
More golden-age studios
Every studio in the series. More on the way.
When the industry declared the adventure game dead, Revolution just kept making brilliant ones. That is the whole story.
Frequently asked
What is Revolution Software best known for?
The Broken Sword series of point-and-click adventures, following George Stobbart and Nico Collard through Templar conspiracies, and Beneath a Steel Sky, a cyberpunk adventure drawn by Watchmen artist Dave Gibbons.
Who founded Revolution Software?
Charles Cecil co-founded Revolution Software in York, England, in 1990. He remains a leading voice for the adventure game and steered the studio through the genre's decline and revival.
Did the Watchmen artist really work on a video game?
Yes. Dave Gibbons, co-creator of Watchmen, drew the world and comic-book intro of Beneath a Steel Sky (1994) and returned to work on its sequel, Beyond a Steel Sky (2020).
Is the Broken Sword series still going?
Yes. Revolution has kept Broken Sword alive across three decades, including the crowdfunded Broken Sword 5: The Serpent's Curse (2013), and remains an active independent studio.




