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Revolution Software: Broken Sword and the British Adventure

Broken Sword and Beneath a Steel Sky. A cross-media guide to Revolution Software, the York studio that carried the point-and-click adventure through its darkest years, with a Watchmen artist on the pencils and a Templar conspiracy in its heart.

When the rest of the industry declared the adventure game dead, Revolution Software just kept making brilliant ones. Charles Cecil and his team founded the studio in York in 1990, and while LucasArts and Sierra drifted away from point-and-click, Revolution planted a flag and never left. Its Broken Sword games sent an American and a French journalist chasing a Templar conspiracy across a beautifully drawn Europe. Its Beneath a Steel Sky built a cyberpunk world with the Watchmen artist Dave Gibbons on the pencils. And decades later, when everyone else had given up, Revolution was still here.

This is the studio's whole run: the Broken Sword saga, the Steel Sky worlds, and the stubborn, brilliant refusal to let the adventure game die. Here is the map.

The essential Revolution

Start here

The British point-and-click that refused to die

Revolution's story is one of stubbornness in the best sense. The adventure game's commercial collapse in the late 1990s killed studios far bigger than this one, but Revolution adapted, went independent, crowdfunded new Broken Sword games directly from the fans, and kept the craft alive. Where LucasArts stopped and Sierra was dismantled, Revolution simply carried on, which is why the classic adventure never fully went away.

The Broken Sword saga

George, Nico and the Templar trail

Hand-painted Europe, a Templar conspiracy and a warm sense of place: the point-and-click at its most human.

The Steel Sky and the early adventures

Cyberpunk, fantasy and the road to El Dorado

A short history of Revolution Software

  • 1990Charles Cecil and colleagues found Revolution Software in York, England.
  • 1992Lure of the Temptress debuts the studio's Virtual Theatre engine of living, scheduled characters.
  • 1994Beneath a Steel Sky, drawn by Watchmen artist Dave Gibbons, becomes a cyberpunk classic.
  • 1996Broken Sword: The Shadow of the Templars launches the studio's defining series.
  • 2003Revolution goes independent and keeps making adventures as bigger studios abandon the genre.
  • 2013Broken Sword 5, crowdfunded by fans, returns the series to hand-drawn 2D.
  • 2020Beyond a Steel Sky reunites Revolution with Dave Gibbons, decades after the original.

The people who built Revolution

The founder, the engine-builder and a legend of comics. Follow any of them to their full catalogue.

Keep listening on Podfriend

Shows and themes that go deep on the point-and-click adventure.

More golden-age studios

Every studio in the series. More on the way.

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Explore the full Golden Age of Game Studios hub →
When the industry declared the adventure game dead, Revolution just kept making brilliant ones. That is the whole story.

Frequently asked

What is Revolution Software best known for?

The Broken Sword series of point-and-click adventures, following George Stobbart and Nico Collard through Templar conspiracies, and Beneath a Steel Sky, a cyberpunk adventure drawn by Watchmen artist Dave Gibbons.

Who founded Revolution Software?

Charles Cecil co-founded Revolution Software in York, England, in 1990. He remains a leading voice for the adventure game and steered the studio through the genre's decline and revival.

Did the Watchmen artist really work on a video game?

Yes. Dave Gibbons, co-creator of Watchmen, drew the world and comic-book intro of Beneath a Steel Sky (1994) and returned to work on its sequel, Beyond a Steel Sky (2020).

Is the Broken Sword series still going?

Yes. Revolution has kept Broken Sword alive across three decades, including the crowdfunded Broken Sword 5: The Serpent's Curse (2013), and remains an active independent studio.